If anybody read my blog then they'll know that I'm making a gaming engine. The problem with Oddworld: Abe's Prophecy was that I was adding things to the engine as I needed/thought of them which ended up being very 'messy.'
This engine, as evidenced by the title, is going to be based around the A.L.I.V.E engine used in both Abe's Oddysee & Abe's Exoddus. I'll keep my blogs for the less interesting parts of the development process, and this thread for more interesting updates that are worthy of screenshots to show what it can do.
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Abe just 'Hanging' around.

Green is just a marker tile.
Distance from green to red is normal "Space" jumping width.
Distance from green to cyan is running "Space" jumping width.
Distance from floor to yellow is "Up" jumping/hoisting height.

More Soon!
Hopefully