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  #1  
08-25-2011, 06:20 AM
gishygleb
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Post GMOD + ABEHD!

It will be possible to have ABEHD NPCes and ragdolls in Garry's Mod, I think.
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  #2  
08-25-2011, 06:32 AM
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Wow! Thank God you posted this!
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #3  
08-25-2011, 06:35 AM
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He thinks.
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08-25-2011, 06:49 AM
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  #5  
08-25-2011, 06:59 AM
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Damn I thought he was gone forever.
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  #6  
08-25-2011, 07:00 AM
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Whilst it wouldn't be a bad idea for JAW to work with Valve for some kind of TF2 promotion based around Oddworld, I don't think this is necessary (and we have GMod oddworld models already somewhere, albeit not the best quality but who cares they exist).
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  #7  
08-25-2011, 07:15 AM
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I'd love to see some Oddworld machinomics.
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  #8  
08-25-2011, 07:35 AM
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this is probbaly gonna sound pretty dumb but i have no idea what this means... can somebody please explain?
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  #9  
08-25-2011, 07:51 AM
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Oh look, it's the mighty and mystical

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  #10  
08-25-2011, 07:56 AM
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:
this is probbaly gonna sound pretty dumb but i have no idea what this means... can somebody please explain?
He means that models will be available for the GMod game where you rip models from other games into it. Like your typical L4D youtube poop type things.
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  #11  
08-25-2011, 08:23 AM
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I think to get a model to work in GMod, they would need to be exported as the right model type (mdl), and use the valve biped skeleton (not 100% on that point).

If I get some spare time I may play around with getting some models into GMod.
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  #12  
08-25-2011, 08:25 AM
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We've got some in Gmod already Glitch, well not that I'm sure the guys that play Gmod might be interested in your expertise.
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  #13  
08-25-2011, 08:42 AM
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oh cool, I didn't realise

Were they decompiled from the models in munch/stranger?
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  #14  
08-25-2011, 08:43 AM
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I think they are MO models yes, the thread was in the Fan Corner for some time I think, maybe someone else can shed more light on it than I can, shame CP is on holiday.

EDIT: aha, anyone confirm this was the thread? http://www.oddworldforums.net/showthread.php?t=19922
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.


Last edited by STM; 08-25-2011 at 08:47 AM..
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  #15  
08-25-2011, 09:09 AM
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That's pretty impressive. The new models will likely need rerigging anyway though, and should look much nicer in source than the old blocky ones.
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  #16  
08-25-2011, 10:27 AM
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I am interested in NPCes and player models.
NOW.

Last edited by gishygleb; 08-25-2011 at 10:33 AM..
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  #17  
08-25-2011, 10:37 AM
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If you're interested in NPC's, you can always learn to code the AI.
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #18  
08-25-2011, 10:44 AM
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completely interesting...

Last edited by gishygleb; 08-25-2011 at 11:48 AM..
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  #19  
08-25-2011, 07:22 PM
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You can make a Glukkon npc by using the model maniplator. It's accurate because glukkons actually don't do anything.
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  #20  
08-25-2011, 08:11 PM
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  #21  
08-25-2011, 08:21 PM
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Whilst it wouldn't be a bad idea for JAW to work with Valve for some kind of TF2 promotion based around Oddworld, I don't think this is necessary (and we have GMod oddworld models already somewhere, albeit not the best quality but who cares they exist).
I would love to see some Oddworld hats/weapons added to Team Fortress 2. Obviously, Stranger's Wrath has plenty of hats to go around. How about a wrist-mounted crossbow for the Sniper? A Bigbro Slig's Soda shooter-dealie for Heavy, with matching gloves? A Vykker needle melee weapon for the Medic, with Humphrey's forehead lights and spectacles? Blisterz' gun for the Engineer? A Slig mask and tentacles for Pyro? Those beatin' sticks used by the Tomahawkers for Scout?

ALL YOU'LL NEED TO SHOW YOUR ODDWORLD PRIDE IN A GAME THAT HAS NOTHING TO DO WITH ODDWORLD
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  #22  
08-25-2011, 09:27 PM
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I would love to see some Oddworld hats/weapons added to Team Fortress 2. Obviously, Stranger's Wrath has plenty of hats to go around. How about a wrist-mounted crossbow for the Sniper? A Bigbro Slig's Soda shooter-dealie for Heavy, with matching gloves? A Vykker needle melee weapon for the Medic, with Humphrey's forehead lights and spectacles? Blisterz' gun for the Engineer? A Slig mask and tentacles for Pyro? Those beatin' sticks used by the Tomahawkers for Scout?

ALL YOU'LL NEED TO SHOW YOUR ODDWORLD PRIDE IN A GAME THAT HAS NOTHING TO DO WITH ODDWORLD
YEAH!THIS IS THE SOLUTION!
but ABEHD is better.
/i think/
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  #23  
08-25-2011, 10:52 PM
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I would love to see some Oddworld hats/weapons added to Team Fortress 2. Obviously, Stranger's Wrath has plenty of hats to go around. How about a wrist-mounted crossbow for the Sniper? A Bigbro Slig's Soda shooter-dealie for Heavy, with matching gloves? A Vykker needle melee weapon for the Medic, with Humphrey's forehead lights and spectacles? Blisterz' gun for the Engineer? A Slig mask and tentacles for Pyro? Those beatin' sticks used by the Tomahawkers for Scout?

ALL YOU'LL NEED TO SHOW YOUR ODDWORLD PRIDE IN A GAME THAT HAS NOTHING TO DO WITH ODDWORLD

eeeee <3

And if you could make GMod content that'd be pretty awesome, wouldn't be bad seeing a bunch of Abe's running around on a server if you rig a playermodel.

Promotional stuff is amazing.
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  #24  
08-26-2011, 03:47 PM
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Oh dayum, I would just LOVE some Oddworld promotional items in TF2!

"Pre-purchase Abe's HD Oddysey today! Receive these odd promotional items and wearables for Team Fortress 2 right off the bat!"
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  #25  
08-26-2011, 04:32 PM
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Abe's ponytail as a hat!

Scrab head hat
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  #26  
08-26-2011, 08:23 PM
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Abe's ponytail as a hat!

Scrab head hat

Parts of Shrykkul on G-Men

Last edited by gishygleb; 08-26-2011 at 08:37 PM..
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  #27  
09-01-2011, 09:45 AM
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We had an Oddworld Promotions thread somewhere. We got about twenty different hats.

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  #28  
09-03-2011, 02:15 AM
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We had an Oddworld Promotions thread somewhere. We got about twenty different hats.
Cool!
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  #29  
09-06-2011, 09:35 AM
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Okay, that was an exaggeration. But here it is anyway.

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  #30  
09-06-2011, 09:36 AM
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HATS???!!!
WOW!
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