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  #1  
07-04-2010, 09:16 AM
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Question RuptureFarms1029

does anyone know why rupture farms has the '1029' on the end of it? it could be another number but i think its 1029, why though? is it the date it was built? if anyone knows, post your comments below!
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  #2  
07-04-2010, 09:20 AM
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The 1029 means that the building is the 1029th to be built on Oddworld. I think?
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  #3  
07-04-2010, 09:34 AM
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If you think about it, Abe didn't do much...
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  #4  
07-04-2010, 09:35 AM
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yep im prety sure thats right. makes you wonder though, did abe destroying rupture farms realy affect the glukons if there are hundreds more?
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  #5  
07-04-2010, 09:47 AM
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http://www.oddworldforums.net/showth...t=19094&page=7
Really, how hard is it to miss that?

There is more than one, hence the number.
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07-04-2010, 09:58 AM
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Was this number system introduced in Munch's Oddysee?
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  #7  
07-04-2010, 10:13 AM
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i think so, they dont mention it in AO.
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  #8  
07-04-2010, 05:29 PM
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yep im prety sure thats right. makes you wonder though, did abe destroying rupture farms realy affect the glukons if there are hundreds more?
Well "They say it's the biggest meat processing plant on Oddworld". The other ones might be different or smaller departments. I don't think there would be another 1028 Rupture Farms out there of equal size with that many mudokon slaves.
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  #9  
07-04-2010, 06:28 PM
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Well "They say it's the biggest meat processing plant on Oddworld". The other ones might be different or smaller departments. I don't think there would be another 1028 Rupture Farms out there of equal size with that many mudokon slaves.
Most likely this.
Molluck, a big cheese in the Glukkon hierarchy, was posted at the largest RuptureFarms to oversee production. It was also implied in both AE and MO that production of Mudokon Pops was not halted with the shutting down of RF, meaning other plants do exist.

This is your second time posting a question outside of the Questions and Answers thread. Please use it next time...
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  #10  
07-05-2010, 09:04 AM
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Also with the central rupturefarms shut down, what can RF empire do? Like if Wall Street got taken down I guess. A little bit. No?
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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07-05-2010, 09:10 AM
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They are all run by different Gluks. Rupture Farms x is not dependant on Rupture Farms 1029.
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Last edited by Josh; 07-05-2010 at 09:45 AM.. : Thing tookaway my x. Wai?
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  #12  
07-05-2010, 09:41 AM
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They are all run by different Gluks. Rupture Farms is not dependant on Rupture Farms 1029.
True, but Molluck is the head of business for both RF and Soulstorm Brewery. When he went missing, things probably went into disarray for a while.
Also, assuming that the glukkons Molluck was meeting with in the boardroom were his business associates, they're all dead according to the good ending canon because you fried them all.

So yeah, though it's not the only RuptureFarms, Abe certainly made a mess of things.
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  #13  
07-06-2010, 01:25 AM
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In my opinion this number didn't refer to number of existing glukkon factories. I think that this is some sort of identificator. Something like barcode but simplier (because there arent milions of factories. Just hundreds ). Every Factory have it's own identifier, but it doesn't mean that all numbers are used.

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  #14  
07-06-2010, 02:27 AM
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I always suspected that each factory that's part of the Magog Cartel had a numerical identifier that is unique irrespective of it's brand. It would be similar to a Business Number (or whatever different countries call them); a way to identify seperate industrial businesses within the conglomerate.

That would mean that there are at least 1028 other businesses in Mudos, but not all of them are Rupturefarmses.
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07-06-2010, 02:36 AM
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That would mean that there are at least 1028 other businesses in Mudos.
Not sure about that. Maybe every digit have meaning like size, category, owner etc.

I haven't played Munch's Odysee, but i heard that they (Munch and Abe) give serious damage for magog cartel. I can't see possibility of affecting magog cartel by destroing 10-20 facilities if there are more than thousand of them.

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07-06-2010, 03:21 AM
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10-20 facilities would be a significant dent if they're the 10-20 biggest facilities in the region.

Take in to account that the tiny brewery in MO counts as a Magog facility too.
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07-06-2010, 05:19 AM
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well... Rupture farms and other facilities connected by FeeCo depot were big, but that ones from Munch were mid level or low level (i can be wrong, but in my imagination they were just average Glukkon facilities).

So 5 Big facilities were destroyed (I don't count Necrum mining company, because it was still under development i guess)

and if we assume that if RF was 1029 and from establishment of company it had enought time to grow, then we can expect that there were 2000 facilities (or more, because i feel that RF was one of the oldest facilities) in moment when Oddwordl games took place.

So 5 big companies and 10 non signifact couldn't ruin Magog cartel. Especially because those facilities weren't important for other (only Slig barracks were important for other factories, and Vyker labs which were more based on inventing than large scale production). Rest only generate huge income, not produce machines or smelt steel.

If losing of 5 companies have that huge impact on rest, then i see two options (rest of that 1000-2000 facilities are extremely small) or there aren't that much facilities owned by Magog Cartel in Mudos.

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  #18  
07-06-2010, 09:02 AM
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We don't know whether there are other factories off Mudos though, there are probably more than 1029 nike sweatshops are there not?
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #19  
07-06-2010, 02:17 PM
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I can imagine there being lots of McDonald's style RuptureFarms, where the scrubs'll serve you a freshly made scrab cake.

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  #20  
07-07-2010, 12:10 AM
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yeah... i thought that, sort of like Gabbott's Farm(its an english meat shop and butchers), and the one in abe's oddysee was just the factory.

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  #21  
07-07-2010, 12:47 AM
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It's always confused me how Flub Fuels is very small compared to RF, but Flub Fuels is ruled by a GlockStar and Molluck is only a big cheese.
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07-07-2010, 07:58 AM
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Well... I think that being GlockStar don't mean being richer than big cheese... If glukkon don't want act like a star (and waste his money) then he don't have to be GlockStar...

Molluck was main boss of all companies in AO and AE, so he is probably the richest known Glukkon, so if he wanted to be Glockstar he would be... I guess that he was more interested in buissness than in showing everybody that he is rich (because everyone know it).

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07-07-2010, 08:23 AM
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Well... I think that being GlockStar don't mean being richer than big cheese... If glukkon don't want act like a star (and waste his money) then he don't have to be GlockStar...

Molluck was main boss of all companies in AO and AE, so he is probably the richest known Glukkon, so if he wanted to be Glockstar he would be... I guess that he was more interested in buissness than in showing everybody that he is rich (because everyone know it).
Or maybe it's because the idea of Glockstars didn't come about until MO.

I haven't played the game, but the idea of Glockstars seem to be a step too far into the cheesy factor. It takes away from the dark industrialist feel that the Glukkons had in the first 2.
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07-07-2010, 08:37 AM
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Well... I think that being GlockStar don't mean being richer than big cheese... If glukkon don't want act like a star (and waste his money) then he don't have to be GlockStar...

Molluck was main boss of all companies in AO and AE, so he is probably the richest known Glukkon, so if he wanted to be Glockstar he would be... I guess that he was more interested in buissness than in showing everybody that he is rich (because everyone know it).
Molluck isn't all that high up the Glukkon corporate ladder, but he was trying to reach the highest Glukkon status. His RuptureFarms is an outlying franchise. As we uncover more of Oddworld, we might even learn it wasn't RuptureFarms HQ. It wouldn't surprise me.

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Or maybe it's because the idea of Glockstars didn't come about until MO.

I haven't played the game, but the idea of Glockstars seem to be a step too far into the cheesy factor. It takes away from the dark industrialist feel that the Glukkons had in the first 2.
But it does start giving some clues to how that dark industrialist feel is masked from the general Oddworld consumer audience who want the truth hidden behind a glitzy veneer so they can keep buying their products guilt-free.
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07-07-2010, 09:09 AM
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But it does start giving some clues to how that dark industrialist feel is masked from the general Oddworld consumer audience who want the truth hidden behind a glitzy veneer so they can keep buying their products guilt-free.
I think they already showed us this in the first 2, with all the cartoony imagery and the naivity of the Mudokon species. I'd be fine if 1 or 2 glukkons took this image, but for it to be the highest status in Glukkon culture just seems a little out there. I can't see characters like Molluck or Phleg ever wearing such camp attire.

I guess my main problem with the Glockstar imagery is that it seems to take away from the inidividuality of the Glukkon characters that the first two (especially Exoddus) seemed to establish so well.
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07-07-2010, 10:00 AM
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That'll be because status was imagined as a gameplay mechanic, and such there's an important need to make distinguishing between the statuses as easy and simple as possible. I agree they took that too far with Glockstars, but it's also quite funny. There are Earth celebrities who've done worse. As for taking away personality... compare the handful of Gluks in MO with the endless spawnable NPCs in Exoddus.
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07-07-2010, 10:01 AM
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I can imagine there being lots of McDonald's style RuptureFarms, where the scrubs'll serve you a freshly made scrab cake.
I've considered the same.
Not unlike McDonald's, which has a centralized headquarters in Illinois dedicated to coming up with new menu items and services, RF1029 could be their main base of operations. I can't imagine CEO's and shareholders (the glukkons) holding a board meeting regarding revenue in any place but the main HQ.

:
I agree they took that too far with Glockstars, but it's also quite funny. There are Earth celebrities who've done worse.
For that reason alone I don't think the Glockstar persona was too outrageous. In the glukkon hierarchy, being rich and being famous go hand-in-hand, and with fame and fortune comes eccentricity and garishness. Look at Lady Gaga or Michael Jackson. Once one reaches Glockstardom, they completely abandon subtlety and go for the most obscene display of wealth by dawning rhinestone suits and giant hats. In short: screw the rules, I have money.
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  #28  
07-07-2010, 11:34 AM
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i agree, but just because the glukkons are evil and nasty in the first 2, doesnt mean they all are, but i do agree, i think glukkons should remain evil and nasty...
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07-07-2010, 11:35 AM
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Yeah, i agree with the Glockstar thing. You could say it does look rediculous when they're dressed in these massive sparkly suits, but i suppose its more of a statement than anything - i've got loads of moolah, you haven't.

I saw Lady Gaga on Johnathon Ross not long ago, she was wearing a telephone suit. Her hat was a telephone. I wouldn't blame her trying to get noticed, she clearly doesn't fit in the 'good looking' celebrity department...
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07-07-2010, 01:01 PM
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For me glockstars are just jesters. Like some our stars. Not everybody want to be one of those


And about RF. I always wonder how they distribute their products and for who. Many of their customers are staff of uncounted facilities, and they don't need advertising... maybe only for brainwashing

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