Sure, just pop a link in an email for me. (AlexFili at hotmail dot com)
Okay well let's keep the weapons simple this time.
There are two new weapons I'd like to test this time;
Minigun - Fires bullets in rapid succession. (Coin-Flip for accuracy check & Damage = 1 x Dice Result)
Flamethrower - Fires flames at the target. (Damage = 2 for each coin flip which results in heads for a maximum of 8 damage. If a result is tails, the enemy dodges the rest of the flames and the attack ends)
I think we'll have to up the maximum health to 10 for each person. If other races will have health bonuses, we should have a speed stat so that we can determine which person attacks first.
For attacking, I'll use the same rules I used from The Creeper: Tundra Train.
For melee weapons, a roll of 1-2 indicates a miss. A roll of 3-5 indicates an attack hitting the enemy. A roll of 6 will do a critical hit which does one extra point of damage to the enemy.
Basic melee items like claws, teeth, fists, tazers or poles will do a base damage of 1. Enhanced melee items like swords, brass knuckles, chainsaws or blitzknives will do an increased base damage of 2 (but are liable to breaking or getting stuck if a 1 is rolled).
For guns a roll of 1 means the gun is jammed and will not be able to be fired on the next turn. A roll of 2 indicates a miss. A roll of 3-5 indicates an attack hitting the enemy. A roll of 6 will do a critical hit which does one extra point of damage to the enemy.
Basic guns such as Sub-Machine Guns, Rifles or Pistols will do a base damage of 1.
Advanced guns like Sniper Rifles, Shotguns or Heavy Pistols will do a base damage of 2.
Explosive weapons like Grenades and Rocket Launchers work differently.
Their base damage is a 2, but a critical hit will do 3 points of damage. If a grenade *DR* fails, it is a dud and will not explode. If a grenade *DR* succeeds, it will blow up and therefore become unusable. Broken Rocket Launchers cannot be repaired and so become unusable once a 1 is rolled.
Last edited by AlexFili; 02-10-2011 at 01:07 AM..
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