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Let's go back to the original phrase and define the phrase "worst" shall we? Worst storyline, worst graphics, didn't give that OW feeling? Cos' if u don't like games without that OW feel, DON'T play SW- you'll feel disappointed. I personally liked Munch's Oddysee- It's relevent to the quintology, you can do all the stuff you can do in AO, ut in 3-D. Not everyone thinks that MO was rubbish, y'know. One day, SOMEONE will see things from my point of veiw... you'll see...
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I didn't think Munch's Oddysee was rubbish, I just thought it was rubbish as an Oddworld game. It was too cartoony. The only things that reminded me of the good days of Oddworld were the story and the characters. Hell, they even messed up the species. Scrabs should always be territorial, and Paramites should never be running about in wide open spaces like that. I guess I can permit that Scrabs might travel in packs, however it just seemed like it was thrown in their as a cameo for a shotty gameplay experience, rather than keeping to the Oddworld universe.
Just imagine walking through the inside of a hollowed out tree on a badly damaged natural wooden staircase, with darkness all around you except for the light pooling out through holes created through time, and all you can hear is the thumping sounds of your footsteps and Munch's footstep... however, surrounding you are the sounds of the scuttling and webmaking of hungry Paramites, accompanied by spooky appropriate music.
That alone is the style that I feel Munch's Oddysee should have taken.
As for Stranger, well...
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And not everyone thinks SW lacked that Oddworld feel. It returned the series to the epic landscapes, dark characters, grizzly subtext, and more open puzzle solving of the first two titles that was missing or lacking in Munch’s Oddysee. There are, of course, huge departures from the originals, but it’s just as much what underlies the games that I love, not just what you get at the surface.
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I couldn't agree more.
As is said in 'The Art of Oddworld - The First Ten Years': 'Sometimes a fracture is so bad that the bone actually has to be broken again before it can be set.' Everything worked well in Stranger's Wrath except Clakkerz. Also, Stranger's character greatly complemented the gameplay style. Another thing that shows Stranger's superiority is that while it had a completely different setting to the first three Oddworld games, it still held it's own to remind us of Oddworld better than Munch's Oddysee did.
Munch's Oddysee just didn't have the right gameplay and environment styles for Oddworld. Cinematics did, for sure, but gameplay and landscape just didn't do it for me.