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And I still like vannila ice cream!
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I don't really get this part of your post (Even if I like it too) , however I agree with you thoroughly. Mainly because you pointed out a couple of things that I hadn't thought about. Like the things about why certain things didn't live there.
But there are a few things I had wished were different when I got the game. For example the outlaws and wolvarks should have been a little more odd. The outlaws look like random doodles. Wolvarks look like carefree guards, unlike sligs who were just trigger-happy slugs in mechanical pants. The bosses... Well they all have the same voice and I felt a little annoyed by that. But at least the tactics changed for every boss. Weapons were creative enough. At least they got to be weird. The live ammo was actually very cool. I had some favourite ammunition types. The zapfly, the boombat, the stunkz, the thudslug, and the bolamite were the ones I used the most. The rest were sort of useless after a while. Some parts in the game were genuinly hard. Other parts were just so easy. But I thought it made a really nice change most of the time. The way you could get a ton of different replies from each Clakker whenever you wanted to know where something was. Especially the bounty store. While I'm on the townsfolk I'll also say a little on the towns. I liked the way the buildings looked but I think New Yolk City could easily been a bit bigger rather than just tall. End of my post.