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  #1  
05-04-2008, 03:04 AM
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Dead Stranger's Wrath

And I quote" Munch's Exoddus was being made, but its production gave way to that of Stranger's Wrath" I don't understand. I was looking forward to ME. They could have put the stuff in it that they couldn't in MO due to the PS2/XBox thing. So why did they do SW, which is- i've said it before and i'll say it again- not really relevent to OW at all. No doubt OWI have plenty of reasons for abolishing the Oddworld tradition, but for the life of me i can't see any. And another thing- people think SW has that OW feeling and MO doesn't. SW is a compeletely different game the happens to have Fuzzles abd a Vyker in it... yes, thATS all OWI wanted us to recognise... some fuzzles and a Vyker...
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  #2  
05-04-2008, 04:25 AM
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And I quote: "Sometimes a fracture is so bad, the bone actually has to be broken again before it can be set." After Munch, a change of direction was needed for Oddworld's game studios. It was decided that the Oddysee franchise would not be made as games again until their films are released. So they made Stranger's Wrath, which was designed to tell an Oddworld story yet still appeal to the masses, an excellent plan if only EA's little quirks had been factored in as well.

As for Stranger, his significance in the grand scheme of things has yet to be revealed.
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  #3  
05-04-2008, 04:37 AM
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A change of direction was needed at that point. It wasn’t necessary, but it was needed. For one thing, Munch’s Oddysee broke Lorne’s heart, and he wanted to distance himself from that disappointment for a while. At the same time he was recognizing the abundance and popularity of FPS titles at the time, and decided he could do something that would suit this very proven market while also making it very Oddworld and special. Thirdly, half of the reason for MO’s truncated story and gameplay was technical limitations, so Lorne decided to wait until the next generation of game consoles to continue with the Quintology.

Ironically, it was the next generation of consoles that finished of OWI as an independent, internal game developer. Microsoft outright stopped supporting game development on the original Xbox, leaving The Brutal Ballad of Fangus Klot to flounder without technical support, and the Xbox 360 had an architcture that was radically different to its predecessor instead of having evolutionary improvements. Fangus couldn’t survive this, and Lorne’s optimism for the video game medium was set back rather. But this is not what you asked.
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05-04-2008, 04:57 AM
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Imagine a game set in North America. It includes all our favourite creatures and locations: raccoons, mountain lions, skunks, coyotes, the Grand Canyon, the Rockies, Appalachian trail...

But then Realworld Inhabitants suddenly produce a game set on Africa. It's full of Lions, crocodiles, elephants, gazelle, the Atlas Mountains, the Sahara... yeah, there are still people there, but it's just not the same. They expect us to believe that this is still a Realworld game? Do they think we're stupid? Realworld is nothing like this! And those guinea fowl... they look just like chickens! Why couldn't they just set it in America like before? Gah!
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  #5  
05-04-2008, 11:21 AM
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ok, a change of setting and storyline was needed.But what about gameplay? Why did they make it a shooter? The other games had an almost unique genre- with gamespeak etc. There was no need for the main charecter to be "a big badass bounty hunter"
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  #6  
05-04-2008, 11:34 AM
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ok, a change of setting and storyline was needed.But what about gameplay? Why did they make it a shooter? The other games had an almost unique genre- with gamespeak etc. There was no need for the main charecter to be "a big badass bounty hunter"
I think Live Ammo was a pretty unique idea too.
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  #7  
05-04-2008, 11:38 AM
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Following the release of games such as GTA 3 and Halo, it became apparent to Oddworld Inhabitants and Lorne that the gaming climate had changed, and that hardcore gamers no longer wanted to be playing as characters such as Munch. In order to make Oddworld appeal to a larger audience, OWI produced a shooter, but infused it with creative, innovative features such as third-person motion and mêlée combat, Live Ammo and settlements of characters designed to appear to emulate daily life.
And calling Stranger a baddass bounty hunter is a little reductionist, he's still a very vulnerable creature in a world out to get him (Paraphrased from someone but I can't think who).
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  #8  
05-04-2008, 12:04 PM
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And I quote" Munch's Exoddus was being made, but its production gave way to that of Stranger's Wrath" I don't understand. I was looking forward to ME. They could have put the stuff in it that they couldn't in MO due to the PS2/XBox thing. So why did they do SW, which is- i've said it before and i'll say it again- not really relevent to OW at all. No doubt OWI have plenty of reasons for abolishing the Oddworld tradition, but for the life of me i can't see any. And another thing- people think SW has that OW feeling and MO doesn't. SW is a compeletely different game the happens to have Fuzzles abd a Vyker in it... yes, thATS all OWI wanted us to recognise... some fuzzles and a Vyker...
Everyone says that Stranger's Wrath is darker than Munch's Oddysee, and Oddworld games are supposed to be dark, so the characters don't matter as much as the darkness.
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  #9  
05-04-2008, 02:50 PM
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Oddworld takes very serious and grave problems and tries to make us aware of their parallels in our world through a loveable character that tells us we can triumph against personal adversity, and it does so with intelligent, engaging gameplay and quirky humour. In my personal opinion, Stranger’s Wrath as we experienced it accomplished this better than Munch’s Oddysee did.
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  #10  
05-06-2008, 08:32 AM
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People become bord with games that dont change. As Wings Of Fire quoted, shooters had became all the rage and not many were interested in games where you play as a helpless being that can't even properly defend itself. And so they changed to suit the audiance. I personlay would have liked it if they carried on with the quintology, but this probably would have only attracted people who were already fans of Oddworld. Besides, the basic Oddworld story is still there (industry ruins character's life, character blows up industrial facility, natives become free and happy, etc). And the changed environments? Well, the environments in AO, AE, and MO were all different. What about the creaures? Well maybe Paramites and Scrabs are only native to Abe's region (seeing as they were almost hunted to extinction and all). Sekto might have prefered hiring Wolvarks rather than Sligs and Mudokons might prefer living in the East. Gabbits lived in the Mongo River, so if there were any left apart from Munch and his Gabbiar I reckon we may have seen them.

Anyway, the point is that things have to move on in life to attract new audiances and still be appealing. The fact that Abe wasn't in SW doesn't matter to me. After all, I don't think he was going to be in all of the Quintology games (I may be wrong though). And so after a long post, I finaly say this:

I like vanilla ice cream!
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  #11  
05-06-2008, 02:51 PM
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Abe is supposed to be in all Oddysees/Exodduses. I read it somewhere.
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  #12  
05-07-2008, 04:04 AM
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Well seeing as though SW isn't even part of the quintology I don't think it matters.

And I still like vannila ice cream!
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  #13  
05-07-2008, 08:19 AM
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And I still like vannila ice cream!
I don't really get this part of your post (Even if I like it too) , however I agree with you thoroughly. Mainly because you pointed out a couple of things that I hadn't thought about. Like the things about why certain things didn't live there.

But there are a few things I had wished were different when I got the game. For example the outlaws and wolvarks should have been a little more odd. The outlaws look like random doodles. Wolvarks look like carefree guards, unlike sligs who were just trigger-happy slugs in mechanical pants. The bosses... Well they all have the same voice and I felt a little annoyed by that. But at least the tactics changed for every boss. Weapons were creative enough. At least they got to be weird. The live ammo was actually very cool. I had some favourite ammunition types. The zapfly, the boombat, the stunkz, the thudslug, and the bolamite were the ones I used the most. The rest were sort of useless after a while. Some parts in the game were genuinly hard. Other parts were just so easy. But I thought it made a really nice change most of the time. The way you could get a ton of different replies from each Clakker whenever you wanted to know where something was. Especially the bounty store. While I'm on the townsfolk I'll also say a little on the towns. I liked the way the buildings looked but I think New Yolk City could easily been a bit bigger rather than just tall. End of my post.
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  #14  
05-07-2008, 02:50 PM
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Well seeing as though SW isn't even part of the quintology I don't think it matters.

And I still like vannila ice cream!
I didn't say Abe should be in Stranger's Wrath.
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  #15  
05-08-2008, 09:08 AM
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And I didn't say you did. I was refering back to my last post.
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  #16  
05-10-2008, 07:42 AM
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And I don't understand what vanilla ice cream has to do with Stranger's Wrath.
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  #17  
05-10-2008, 07:46 AM
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It has nothing to do with it, it was a cute and quirky non sequitur. Stop worrying about it.
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  #18  
05-10-2008, 08:00 AM
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It would be cool if Stranger's Wrath had Mudokons, so you can shoot in them with live ammo.
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  #19  
05-10-2008, 04:08 PM
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:-0

Have you no heart?

And I like vannila ice cream!
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  #20  
05-11-2008, 06:53 AM
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Yes- it would save ammo to ley the wolvarks shoot the Muds for u!
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