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  #1  
01-17-2006, 06:13 PM
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interns, sligs and wolvarks

first of all, sorry if this has alreeady been raised:
is it just me, or do the "minions"/"hentchman" (sligs, interns and wolvarks)have some good in them (the reason why i haven't chosen glockens, is IMO, they don't seem to "good" to me, in that, they are very simalar to mudokons, and are just loyal to their masters. do you think they'll ever apear as heros in the oddworld quintoligy, or is it just oddworlds way of making bad guys.

interns: they are loyal to their masters, the vykers, even letting them stitch up their lips (anyone see a resemblence to muds), and do the dirtiest, danerest jobs of all in the vykers labs, and probably getting a low pay too.
sligs: these guys probably just liek the power the gun gives them, since they are very weak creatues (no offence to slis and sli lovers), the gun is what gives them their power, and life, and guess who gives it to them? and employs them? the glucks. but what if skilla didn't encourage their meaness, what if she didn't give them to the glucks? how would of they turned out/
wolvarks: these guys are simalar to the clakkers, it's just unfortunate that they met stranger when he *spoilers* "was in steef form" *spoilers*, i mean, sure, occording to the clakkers they are cruel and rueffless, but then again, the clakkers do try and kill stranger. and sometimes listenning to the convosations of the wolvarks, they don't seem so bad.

my point is, IMO, thse guys only are "bad" cuase of the manipluation of their masters (gluckons, vykers, skilla, seckto) and i was wondering if any one agreed with me. also, i am hoping there might be a game/movie where you see there point of veiw, and maybe show them in a good way. (i know, i know there was going to be slig's oddessy), and also, if anyone thinks they might rebell from their masters?
but then again, is anything in oddworld good, i don't think blowing up factories and their owners is good, or feeding "bad guys" to your little pets in your breeder bag or just blowing them to peices is good either. and maybe this is just oddworld's way of balancing everythin out.
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  #2  
01-17-2006, 06:18 PM
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No good in them what so ever.
They won't appear a heroes, you can be sure on that one.
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  #3  
01-17-2006, 08:47 PM
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I don't think they'll appear as heroes simply because they are just two-dimensional henchmen. The slig from SligStorm is an exception because he was treated differently as an albino.

On the other hand, I do think that there will be a Glukkon hero in the quintology. We know that there is no such thing as Evil on Oddworld, merely different perspectives and it would be interesting to see the Glukkon side of things. In my heart of hearts, I hope it will be Molluck.
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  #4  
01-17-2006, 08:59 PM
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It would be awesome to see the Glukkons' point of view about Abe and his doings, but I disagree about there being a Glukkon hero. I don't think that Oddworld Inhabitants would want that to happen. It wouldn't be a very good idea,especially for it to be Molluck. Look what he has done already, don't you think it's too late for him to be a hero?
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  #5  
01-17-2006, 09:51 PM
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No good in them what so ever.
This statement kinda' bugs me.

I'm not sure if you guys have realised it yet - or maybe it's that I'm seeing things that aren't there - but we are the Industrials. Albeit different species represent different levels of status and class, but humans in general are represented in Oddworld by the Industrials. Ironically, they're also the 'bad guys'.

We tear down wildlife, we slaughter and eat other animals without question, we experiment on other creatures, we fish our oceans dry, we force species to the verge of extinction and more often than not we do it for profit. Most of us don't even think twice about it, either.

A lot of people say human's are represented by Mudokon's on Oddworld, but to me we're so obviously not other than our physical resemblence (although, native tribesfolk of our time could be seen in that way I suppose). In the real world, we'd perceive Abe and Munch as terrorists. We'd loath what they were doing to our community.

Oddworld has already said they're all about pushing the boundaries of what's good and evil, and this is how I've chosen to interperet that statement. We're the bad guys.

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  #6  
01-17-2006, 11:06 PM
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I know.
We may look like the peaceful, non-harmful Mudokons, but we are exactly the opposite. Us humans are more like the Industrial Glukkons, who ruin everything. We destroy our environment, we destroy the animals' habitats, we even destroy our own food by all the crud that we put into it.

I, myself, try not to, though.
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  #7  
01-18-2006, 01:44 AM
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If there is one lesson to be learned from Oddworld, it's that it merely is a reflection of our world.
And yes, we would be the industrials. Cutting down and killing everything. Going straight trough everything we come across untill there is nothing left. Just like in Oddworld where the Glukkons will eventualy cause their own downfall (thats what I think anyway), we will do the exact same.
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  #8  
01-18-2006, 06:00 AM
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Correct. And why do we do this? For money! We bassicly poison everything just for money!

Yes, money can help, but is it worth destroying our's and the animal's homes, ruining our air and practically turning all Americans into giant skin balls by feeding them the stuff that we do?

We are supposed to be more advanced than animals, but I think we are the exact opposite.
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  #9  
01-18-2006, 06:37 AM
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I love how you guys talk about this kind of stuff in this way . (And I meant that in a good way).

Also don't we already see mudokons in a glukkons point of view? In AE Abe was known as the "mudokon terrorist" so what Nate said is right. There is no such thing as evil in oddwolrd. The glukkons are trying they're best to survive and they follow the natural rule: "Only the strong survive". And you know what? We pretty much follow the same rule also.
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  #10  
01-18-2006, 08:29 AM
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Now ... Cullen, this is for you, mostly. You say that we, humans, are like glukkons. Do we, as a whole race, see what we do to our planet as evil? We see it as surviving and maintaining our hold on the planet. Would it be safe to assume glukkons feel the same way? We feel that we are justified in what we do to our planet ... and so do glukkons. So you can't rightly call the glukkons evil ... and so, can you say that the sligs, etc., definately have no good in them whatsoever, knowing that they are only working for glukkons?
And therefore (barring the fact Nate pointed out, that they're too two-dimensional), can we entirely rule out sligs, etc., as possible heroes?
So, in answer to Mudling, I agree with you, and it would be great to see a movie/play a game based entirely on the industrialist point of view.

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  #11  
01-18-2006, 08:34 AM
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Lets not forget Slig Storm was a title originally planned to be told from an Industrialist's (Slig) point of view. Although I don't think we'll see it happen within the Quintology, I believe ruling out the possibilty all together would deffinitely be a wrong move to make.
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  #12  
01-18-2006, 11:51 AM
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I would do anything to see how sligstorm was.
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  #13  
01-18-2006, 01:56 PM
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hmmm, yes, now looking at it, we are very simalar to industrailists.
firstly, like the sligs, wolvarks, and interns, we are controled, by adds, and commercails, but we are also controled by people (dictatorship).
the glockens are scawny and weak underneath, most humans are the same, i've seen movies where the bad guy isn't strong, but just is merciless, and is a good leader, and ain't afraid to kill someone to profit himself.
and IMO, some people join the army, or maybe even crime just for the sake of the power of holdin a gun, that is pretty much why minions, wolvaks and sligs do what they do.
but vykers are an example of people who go too far to reach their goals IMO.

but then again, i can't think of many people that remind me abe, maybe those islanders in kingkong (kidding), but it's becuase of the way abe kills the sligs, and gluckons, and would leave munch to die too, if it didn't profit him (destroying the gluckon facilities, and saving the mudokons and mud eggs). the way he seems like a hero, but is killing in his path, you could argue they are trying to kill him, and it makes gameplay easier. but my point is, that abe isn't entirely "good" either.
but the muds represent people who are easily manipluated and controled, who are gulible and expect everyone to treat them as they treat others, and pretty inncocent. they represent how westerners in the past, go to forren countries, where the natives are free, and deport the natives to their countries as slaves or cannakers.

gabbits and steef remind me of racial issues, in that althouh they can talk, and think like everyone else, they are still thouht to be animals, and have far less rights than everyone else, this is like the black slaves, and the non white people in australia, during the WAP.

grubs remind me of cannibals, and those amazonion tribes, in a way, the way they hate all industraliasts and any thing to do with them, and belive everything has something to do with spirits (i didn't include terriosist, cuase most of them use industraial things too, IMO).

well, that pretty much sums up my oppion at the mo. of oddworld's inhabitants. maybe later i'll right it about the rest.
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  #14  
01-18-2006, 03:03 PM
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I don't think there would be a Glukkon or a Slig hero in the future, but maybe an anti-hero. Maybe a Mafia gangster GTA style game where one plays as a "bad guy" trying to get back at someone who wronged him. A urban renagade or vigilante of sorts. IF, a gluk or any other "baddie" was to be a main character, the antihero would be a good way to go.
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  #15  
01-18-2006, 03:04 PM
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Mudokons are like hippies. I mean come on look at your sig.
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  #16  
01-18-2006, 03:34 PM
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Sligs are conditioned sociopaths, and Interns are too stoned to care about right or wrong. I don't know about Wolvarks.
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  #17  
01-18-2006, 03:43 PM
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good points.
hmm, yes, that could make a good game, but isn't that all about SW, stranger is tring to get back at secto, and maks molaah by bountieing, but i can see how it is different.
i know there porbably wont be a game with the sligs, interns, outlaws, and vykers being, becuase, oddworld likes the new character to be a new species, and wouldn't you? but i think oddworld make make an industralial character, based on these speacies, and is a hero, by either joining the natives side, or being on the industralists side, but you see their point of view. (i think i confused myself, lol)
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  #18  
01-18-2006, 10:14 PM
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In terms of whether you can compare humanity to any particular Oddworld race; that's a rather big call. The safest thing to say is that Glukkons are based on some humans (eg evil CEOs and corporations) and muds are based on some other humans (native tribes and oppressed peoples).

Everyday schmucks like you and me are probably closest to Khanzumers, being that our moolah is what makes the world spin, what makes the CEOs and corporations oppress native people and pollute the environment. OWI's message to us all is to be less laissez faire about where we spend our money; to ensure that what we are buying isn't causing the destruction of the environment or a culture.
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  #19  
01-19-2006, 01:48 AM
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On the other hand, I do think that there will be a Glukkon hero in the quintology. We know that there is no such thing as Evil on Oddworld, merely different perspectives and it would be interesting to see the Glukkon side of things. In my heart of hearts, I hope it will be Molluck.
That sounds great, if ya ask me... A glukk being a hero? Haven't thought of that before, it's a great thought though, Nate.


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It wouldn't be a very good idea,especially for it to be Molluck. Look what he has done already, don't you think it's too late for him to be a hero?
Nothing is too late for changing , but yeah if OWI would make a new game/movie or whatso ever, and the new hero is a glukk then I'd be pretty imprest


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  #20  
01-19-2006, 02:00 AM
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that sounds like a great idea!
one big problem, gluks are too slow and inflexable for gameplay, altough one might star in a movie. that would be awsome.
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  #21  
01-19-2006, 10:30 AM
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Don't forget the Quintology was originally invisioned as movies and the games came later so Lorne wasn't thinking about playability when he came up with the characters. In any case, gameplay is likely to change completely over the series - look at the jump between Abe and Munch. A Glukkon character is likely not to be too actiony but more strategy-y.
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  #22  
01-19-2006, 02:43 PM
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Yes, by-far more strategy........y........ish.
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