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  #1  
04-01-2005, 02:05 AM
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Mad things that anoy you about stranger

hey what is most anoying thing about stranger the thing that anoys me is the grrrr grrrr noise stranger makes when he jumps
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  #2  
04-01-2005, 02:23 AM
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maybe that gun shot thing, i was exploring the eugene gus llevel, i hadn't finished exploring, i had captured every outlaw, and then the gun shots come up and i get pushed into a hole, and not being able to travel back to past towns. otherwise, it is a realy good game!
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  #3  
04-01-2005, 02:38 AM
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the loud repetitive noises anoy me. (jump, hit,...) like with munch.
and that's the only thing

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  #4  
04-01-2005, 03:49 AM
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I think the ledge thing where he stood over it was too stubborn. Even when you press forward a whole lot, he doesn't fall, he just stays there and you can get stuck for a second or two, giving baddies a chance to get to you.

I hated the disatisfaction given from not being able to reach heights that looked like could be reached. This was, however, voided by the continuously high up scructures that you could just play around on for hours.

Also.... Hmm... The platforming was a bit sketchy, and there were a few invisible walls to deal with, but overall, it was done very well.

I think that's about it for me. His voice didn't annoy me all that much. I have no problem with his grunts too.
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  #5  
04-01-2005, 03:49 AM
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Character design.

It would be pretty tough for an out-of-the-blue gamer to understand a lot of what was going on without reading a lot of supplemental information on the Internet.
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  #6  
04-01-2005, 06:03 AM
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The long time and heavy emphasis spent on being a bounty hunter with little to no story.

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  #7  
04-01-2005, 07:45 AM
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there is a lot of things that anoy me about the game espicaly when reloading your ammo in a fight
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  #8  
04-01-2005, 08:04 AM
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yeah, but that's part of the game...
if they don't do it, it would be way to easy.

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  #9  
04-01-2005, 12:24 PM
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Hey Stingbee, I loved Stranger's jumping noises myself, especially "Hoo-Aaa!"

One thing that really annoyed me about Stranger's Wrath was that Mr. Sekto's taunts during the final boss fight were almost inaudible. I listened really closely and could make out, "Like your ancestors before you, you will die by my hand!" That was such a cool line, but it should have been a lot louder so that you could hear it over the laser noises. Also, Mr. Sekto was far too easy a boss after such a long lead-up to the fight. After his battle machine exploded, he should have chased Stranger around with one of those big game hunting rifles.
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  #10  
04-01-2005, 12:31 PM
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true... Sekto himself was to easy to defeat.
I'd love some close combat with that guy

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  #11  
04-01-2005, 12:54 PM
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Hey Stingbee, I loved Stranger's jumping noises myself, especially "Hoo-Aaa!"
I always thought he said, "Moolah!" lol.
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  #12  
04-01-2005, 12:55 PM
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There one thing I'm glad about, that OWI didn't put the burping and crying in Stranger. Now I don't want see a bad ass character sobing , that would be kinda silly

Stranger: "I think you better stay outter way punk *gets slapped* Whaaaa, I'm tellin!"
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  #13  
04-01-2005, 06:40 PM
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There one thing I'm glad about, that OWI didn't put the burping and crying in Stranger. Now I don't want see a bad ass character sobing , that would be kinda silly

Stranger: "I think you better stay outter way punk *gets slapped* Whaaaa, I'm tellin!"
I thought I heard a hint of a whimper when Sekto's beam hits him but I think he can be forgiven for that..
Hoo-boy I wanted to explore those ruins when he's rowing through that tunnel- Would've been nice to pick up more backstory that I hadn't already seen..
I found the cartoony designs to be quite annoying- the previous games I always felt like it was a truly alien world.

Last edited by Niteowl; 04-01-2005 at 07:11 PM..
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  #14  
04-01-2005, 10:51 PM
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The one thing that bothered me was being unable to unequip armor. He looks a lot cooler without it (except for the last armor).
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  #15  
04-01-2005, 10:57 PM
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I'm always cursing at the screen when I realise that I have to kill an enemy if I wish to pass, I'd like to capture them alive, or if I can't do that, leave them alive as opposed to dead.

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  #16  
04-02-2005, 12:28 AM
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I agree... I realy wish OWI to create a game where you can keep EVERYBODY alive...

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  #17  
04-02-2005, 12:39 AM
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it would be nice if stranger farted like abe wooooooooooooooof
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  #18  
04-02-2005, 12:46 AM
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i would like to keep the people alive as well. i would of aslo liked jails in other towns and to be able to bag D caste raider and maybe a faster swim. well, nothings perfect and SW was still a realy good game.
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  #19  
04-02-2005, 12:49 AM
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exactly. who ever came up with live ammo must be a real alien from mars
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  #20  
04-02-2005, 02:26 AM
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That'll be Lorne Lanning. We all know he's a vampire, but an alien one?

The shadows that magically project through walls and floors were actually a bit irritating, but they didn't actually spoil anything for me.

Some the important cutscenes I felt could have benefited from being pre-rendered, such as when we first meet the Native Resistence Leader or when Sekto talks to his Gloktigi - stole this idea from someone else.
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  #21  
04-02-2005, 02:46 AM
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I don't trust lanning myself
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  #22  
04-02-2005, 08:35 AM
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I wish there was a quickload option and to go back to the towns after the game is done. the jump sounds are not that great either. Sometimes I turn down the volume and play my own music so that I don't hear that grr, grr jump taunts.
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  #23  
04-02-2005, 10:06 AM
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I thought that the likeness between the outlaws and wolvarks was very annoying. And the fact that the game seemed to get easier instead of harder.
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  #24  
04-03-2005, 12:22 AM
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:
The shadows that magically project through walls and floors were actually a bit irritating, but they didn't actually spoil anything for me.

true... it was the biggest bug in the game...
on the other hand it made the game easier, as you could locate the ennemies and live ammo easier.

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  #25  
04-03-2005, 09:10 AM
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I really dont mind things like the shadows and such.
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  #26  
04-03-2005, 09:48 AM
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I do not think it makes the game easier since you can alse just look on your radar if you wantto know where your enemy is...

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  #27  
04-03-2005, 10:03 AM
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the radar the best part about it was it told you wheather you were hidden or spooted
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  #28  
04-03-2005, 11:43 AM
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yeah that was a nice feature...
most games aren't equipped with that and it's difficult to stay unseen

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  #29  
04-03-2005, 11:43 AM
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the radar the best part about it was it told you wheather you were hidden or spooted
[img]file:///D:/OSW/OSW%20FSK/Design%20Elements/Radar.gif[/img]
Do you really need to be told wheter you are hidden or not? In high grass you are hidden and everywere else you are spotted or safe...

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  #30  
04-03-2005, 11:54 AM
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