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I still don't think Oddworld is right for FPS's. I don't really get how it could be your favourite ever Oddworld game, as the Fangus, weapons and character concepts are all far too human. SW had no real link at all to the Oddysee series except the Vykker doctor and the Ocktigi, and they had to change it so much because the core of the Oddworld games (the Oddysee series) didn't really suit FPS's (they could have done a Slig one, bu then they'd have to either make it an anti-hero game or find a way of explaining convincingly why he'd gone good). So basically they couldn't/didn't want to do another with Stranger, so they created a new character, but because they'd pretty much exhausted the 'Odd' capacity for FPS designs,so they ended up with a near-human guy. I'm sorry if I've confused anyone by that, but that's what I think.
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Oddworld (in case you haven't noticed) isn't just about the Oddysee's. The game series itself is about imagination, innovation, and creativity. So just because the first protagonist wouldn't use a gun doesn't mean that the whole of Oddworld heroes have the same limitations.
Stranger's Wrath was Oddworld, whether you like it or not, and now it is part of the world, and it can't be changed. And if you think Oddworld isn't right for FPS because they're too different from the first games, then you are not on target with the Oddworld philosophy.
The have in no way exhausted ANY genre, because there are hundreds of new things to do with each one, and the numbers are growing as more ideas are thought up. So I think what OI was doing with Fangus was trying to make a more humanly identifiable world, one that is easier to relate to than the odd one.
I dunno. I confused myself a bit there.