C’est to the prestigious hotel Hyatt Vendôme, situated to two steps of the place Vendôme, universally known for its joailleries, qu’Electronic Arts and Oddworld Inhabitants came to present us their last jewel (It is not terrible my word game there ???), in development since three years now: Oddworld Stranger’s Wrath.
Luxurious setting, hostesses charming, small exquisite ovens (well that I refused myself to taste the sandwich to the grind), several boundaries for s’essayer to the game, all was perfect to be in of good disposals before passing to the press conference. This one begins by a trailer of two minutes we diving right away in l’ambiance: The kinematic ones are magnificent, omnipresent l’humour, one has really envies d’en to learn a little more. (Even if one s’est a little tried to the tutorial before, on the left boundaries to disposal)
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For a handful of dollars
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Forget Abe that you embodied in the preceding episodes, Oddworld Stranger’s Wrath puts you this time in the skin of L’Etranger, a premium hunter evolving in a world skillfully mixing l’univers d’Oddworld to the one of the better western spaghetti. And when I said you that l’humour is omnipresent, that feels itself even in the principal personage that is at him all alone a parody to leaves entire. The game starts with a quick tutorial in order to familiarize you with the various orders before d’entrer in l’aventure strictly speaking that truly will begin to your arrival to the town. The town, or rather the towns since d’autres will discover themselves to the player with the passing of l’aventure are the points of obliged passages for this one. In fact c’est here that you will be able to buy l’équipement such as again armors, bags to additional munitions or more consequent, more various improvements for your crossbow and well d’autres again. The more observers d’entre will have noticed you than I do not speak you here d’acheter of the weapons and for causes you n’en will change not. In fact here this are the munitions that will change. 8 altogether and all upgradables to different levels with the possibilities to combine them between they in order to trap your enemies. But I would go back over the chapter munitions later so there is to say to this subject. C’est also in the towns as you will be able to obtain from pieces of information with the inhabitants and especially c’est with the sheriff as you will be able to choose your quests and you to do to pay the obtained premiums thanks to the capture of your enemies. This that hits d’emblée, besides the graphic quality, c’est l’ambiance sonorous. The town seems to evolve around you and listen the conversations of the inhabitants can s’avérer very practices obtaining from the news. Well heard will equally be able to cut you a bib with them, each reacting differently to your consideration. You will be able even to put for them slaps and thus to see them all to flee the streets of the city and to take refuge itself at their place in a wave d’animations to die laugh (certain, in precipitations, will not lack to eat obstacles or to sprawl itself lamentably on the ground). You will be able even to speak to you with yourself, this that s’avère very practices recollecting itself the quests in course (for the more alzheimerisé d’entre you). You l’aurez therefore understand, the towns will be essential places to the good sequence of l’aventure of which weaves it scénaristique unfortunately was not unveiled us. This says, one promises us a really interesting and complex history and no a simili synopsis serving only pretext to a défouloir for bourrins in poorly of strong sensations (no I do not aim no game… at last if, can be an or two).
They are living!
If Oddworld Stranger’s Wrath possesses many characteristiies, that that be his humor or his background, there is a thing that radically differentiates it of all one the others games of the kind, c’est l’arsenal put at your disposal. In fact, as I said it for you previously, here it n’est nulle question d’obtenir of the more and more powerful weapons to the effects all more devastating ones them a than the others, you will have armed only of your crossbow, this are the munitions than you will employ that will diversify its effects. Already to the basis I find rather good l’idée, but the better remainder to come: The munitions are… living!! This are not or more or less than small animals than you will find all over in the nature and than you will be able to collect (after to have shot them to the previous one) to leisure jusqu’* about it to fill your sacoches (these being limited well heard… and strong upgradables fortunately). These munitions are at the number of 8. There is l’écureuil that your enemies do not bear and that the will attract as flies to come to trample them furiously. Very effective to isolate your enemies and act in softness. There is the putois that releases a pestilential odor and will do to suffocate your opponents l’espace of some seconds (well enough to melt on them and to capture them). The bees that some did l’équivalent d’un machines gun: few damages but an impressive number d’impacts, ideal therefore to shoot in the pile. The fuzzles, sort of balls of nervous hairs that placed judiciously will form a trap of the most effective one. And well d’autres again of which I would not speak you history of not to ruin the pleasure of the discovery. All these munitions are uprgradables, multiplying tenfold thus their power and with a minimum of jugeotte will find you without poorly possibilities to combine them. For example to pull several fuzzles on a tree and in l’herbe, well to l’abri of the indiscreet looks and there to attract an enemy with écureuils to the manner of the small poucet. All these possibilities return the really rich gameplay and you will thus be able to accomplish your various quests of the manner that you sierra the better: In bourrinant or while you playing it infiltration. And the most terrible one in all that, c’est than your munitions, that are visible on the back of your crossbow when you to pass in 1st method person, have a design to s’en to pee over and will change d’aspect as you the upgraderez. (I leave you to admire the screens) Another aspect of the gameplay diversifies l’évolution in l’aventure, c’est the premium system. For all enemy retrieves you pognon. Only if you bring back it dead you will touch 2 times less that if you living l’amenez (to capture an enemy it is necessary to ring it, or to kill it, and to capture it in a sort of magic sacoche through the simple pressure of the key X'S), to you to see therefore, according to the position, s’il is more better to content itself with modest premiums while bringing back your taken dead one or s’il is interestingTo dig itself a little more the head to capture them living.
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Techniquement speaking
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Techniquement speaking, while taking counts inherent reserves to the fact that I not been able n’ai to test the game sufficiently and in of good conditions, Oddworld Stranger’s Wrath s’annonce monumental. Graphic, as you can some to judge on the different pictures and video, magnificent c’est. Sonorous L’ambiance, less for this that of sound effects and voice since I n’ai did not hear the musics, is excellente, we immersing completely in this twisted world qu’est the world d’Odd. American voices are to die laugh, just as well in the texts as in the intonations, remains to hope as dubbings and or under titrage in French will be them also of same kind. The organizations perfectly are returned and propices to crazy d’innombrables laugh. It is necessary to see the enemies to trample furious the écureuils or blow in s’essuyant the forehead because qu’ils come d’éviter of few one to fall in l’un of your traps, see your personage to spit on the ground after each retorts in a trains that Clint Eastwood himself not denied n’aurait and all these small organizations that return the game really pleasing to play as to see. L’i.has. of your opponents seem very good equally since you see them to hide itself, you to follow, etc… but there again, not been able n’ayant to test the game sufficiently I would not know to emit final judgement. As for the life length, she announced us for a ten group of fifteen d’heure if you are a gamer bourrin that not s’occupera that of the principal quest all while rushing in the pile and between 20 and 50 for a player that would wish to take his time, do the quests annexes, to attempt to bring back a maximum of « surpass » living…
To summarize, Oddworld Inhabitants proposes with Oddworld Stranger’s Wrath a game d’aventure/action graphic superb, completely fun, original and delightful shifted and places itself without problem in the circle of the games more promising of this at the beginning of d’année 2005. If all that confirms itself, and it n’y has not any reason that that be not the case, it risks well to be done a place to the sun in all ludothèque that respects itself. In any case in mine it already has his place of reserve. And for once qu’Electronic Arts edits an exclusivity rights Xbox that exploits to the maximum the potential one of the console, one will not spit in the soup. Gone out foreseen: March 2005
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