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  #1  
02-23-2014, 03:10 AM
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Happy Unused Levels - Oddworld Munch's Oddysee



Thanks to you guys that made Debug Menu !
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  #2  
02-23-2014, 03:51 AM
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Aside from the Klimb vendo the most interesting part of this for me was the unused Shock Rocker that can be seen in the character debug. Great work.
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  #3  
02-23-2014, 06:24 AM
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Oh, awesome! You unveiled the mystery. Cool.

Last edited by gishygleb; 02-23-2014 at 06:32 AM..
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  #4  
02-23-2014, 06:36 AM
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Fantastic!

I love that we get to see what happens when you hit a Glukkon! Didn't think they'd have bothered with an animation for that, given they don't interact with anything during the actual game.

Do the Sligs climb walls too?
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  #5  
02-23-2014, 06:48 AM
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Fantastic!

I love that we get to see what happens when you hit a Glukkon! Didn't think they'd have bothered with an animation for that, given they don't interact with anything during the actual game.

Do the Sligs climb walls too?
seems yes
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  #6  
02-23-2014, 11:23 AM
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I wouldn't call these "unused levels" as they were clearly just made to test things.
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  #7  
02-23-2014, 11:30 AM
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Debugging test rooms. I'd call them that. I wanna see if you can shoot a Glukkon to death. The climbing drink is really cool. Kinda wish it was implemented. Back when we thought the game was going to be amazing, I can see the climbing drink being used for great exploring and finding hidden Muds.
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  #8  
02-23-2014, 11:42 AM
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I wouldn't call these "unused levels" as they were clearly just made to test things.
Mmhhh yeah , you're right , fixed it !

:
Debugging test rooms. I'd call them that. I wanna see if you can shoot a Glukkon to death. The climbing drink is really cool. Kinda wish it was implemented. Back when we thought the game was going to be amazing, I can see the climbing drink being used for great exploring and finding hidden Muds.
if you want to play that levels , i added the download in the description of the video with istructions
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  #9  
02-27-2014, 10:40 AM
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Really nice Vid bro! But i am interested for another vendo i seen in a beta video too. It was a Shield vendo for big bros. Maybe someone of you knows it too?
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  #10  
03-06-2014, 03:04 AM
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Fantastic!

I love that we get to see what happens when you hit a Glukkon! Didn't think they'd have bothered with an animation for that, given they don't interact with anything during the actual game.

Do the Sligs climb walls too?
I've managed to get Sligs and Big Bro Sligs into the Glukkon offices in Splinterz and Reservoir Row in the Xbox version before. They actually have animations for getting hit. If you hit them with melee, they flinch, while if you shoot them, they fall backwards, flop on the ground a bit, then get back up. They are also invincible until they faint after you force them to donate to the Lulu fund, after which you can kill them with melee.

Last edited by Henchman1028; 03-06-2014 at 04:12 PM..
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  #11  
03-06-2014, 03:48 AM
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Do they vanish when you kill them?
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  #12  
03-06-2014, 07:44 AM
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Do they vanish when you kill them?
Yes, they do.
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  #13  
03-16-2014, 11:10 AM
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Nice Video
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