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  #1  
06-24-2012, 08:19 AM
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Arrow AE PC Speedrun

Please excuse me if I have posted this before, I may have posted it, but I have a terrible memory and can't remember so here it is anyway, an amazing speedrun of the PC version of AE, this run is purely about beating the game fast as possible therefore the only mudokons that were saved are the ones required to advance in the game, makes amazing use to of the ledge trick to get the 58 minute time, sadly it is not by the same guy who did those amazing TAS runs of AO on the PSX.

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  #2  
06-24-2012, 09:44 AM
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Yes you posted this before; It's quite amazing.
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  #3  
06-24-2012, 11:41 AM
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Amazing.Just amazing.
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  #4  
06-24-2012, 01:42 PM
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:
sadly it is not by the same guy who did those amazing TAS runs of AO on the PSX.
You realize that TASing and speedrunning require very different types of skill?

Also, Bodd T.W. have both seen a 40 minute non-TAS of OAO which incorporates some new glitches, so I expect you to post a thread of that when it's publicly released
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  #5  
06-24-2012, 03:22 PM
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I hate tunnel 4, it's really fucking tedious. And I keep thinking that he's fucked up, when really he's just doing that ledge glitch. Sneaky.
Can someone fill me in on TAS?
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Last edited by Nepsotic; 06-24-2012 at 03:32 PM..
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  #6  
06-24-2012, 10:56 PM
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As in, what one is?
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  #7  
06-24-2012, 11:01 PM
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Tool-Assisted Speedrun. I think it's using different tools in the game that are usually unavailable to normal players that help them preform better whilst speedrunning. It's not classed as cheating.
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  #8  
06-24-2012, 11:30 PM
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Like noclip ect?
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  #9  
06-25-2012, 12:11 AM
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It goes one step further than using glitches and stuff, into savestates and slowdowns (although I don't know if this is possible in AO/AE). Noclip would be frowned upon - there still needs to be some challenge.
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  #10  
06-25-2012, 02:24 AM
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Noclip would be cheating.
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  #11  
06-25-2012, 02:30 AM
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:
It goes one step further than using glitches and stuff, into savestates and slowdowns (although I don't know if this is possible in AO/AE).
Wouldn't slowdown be a feature of an emulator? Therefore it would be possible to use it with any game, clearly it is possible with the Playstation version of the games because it's already been done with AO.
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  #12  
06-25-2012, 02:53 AM
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I was talking about the PC version for some reason.

Slowdown would be possible if not easy on an emulator.
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  #13  
06-25-2012, 12:00 PM
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TASs primarily use slow-down (sometimes playing the game frame-by-frame) and save-states (saving and reloading at any point) to play the game as perfectly as possible. Glitches are often abused, but hacks are not (with some exceptions, such as a hack for Knuckles in Sonic 1). They are not intended to show gaming skill in the same was a normal speedrun does, but it does take a lot of skill and effort to make a TAS.
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  #14  
06-25-2012, 12:07 PM
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A TAS can show the fastest possible time a game can be beaten in theory, it can show how a game can be beaten if the player were to do everything exactly at the right time, and hell, they are just entertaining things to watch.

As with the hacks, things like Knuckles in Sonic 1 are acceptable because they don't necessarily make the game shorter, it's only expanding on something that existed in the first place since the Sonic & Knuckles cart could have you playing as Knuckles in Sonic 2 & 3.

It would be like having a TAS of "General Dripik in Abe's Exoddus", obviously such a hack does not exist and it would be impossible to get through the entire game as a glukkon, but I'm sure you understand the principle, it doesn't necessarily make the game shorter, it is just expanding upon the game, I don't consider it cheating either, as it does not change the rules much unlike the -ddcheat hack.
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  #15  
06-25-2012, 10:47 PM
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... I'm not sure, but was that aimed at me?
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