Oddworld Forums > Zulag Three > Fan Corner


 
Thread Tools
 
  #1  
09-19-2009, 03:10 AM
STM's Avatar
STM
Anarcho-Apiarist
 
: Jun 2008
: Your mother
: 9,859
Blog Entries: 161
Rep Power: 28
STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)
Post OWIFG

Oddworld Industrial Fan Gamemakers - OWIFG

Hey, most of you already know who I am because most of my time is spent here, I am currently making Oddworld 4 and I know that others such as bobtheguy and joshkrz are also doing the same thing.

If you gamemakers are interested in joining the OWIFG then PM me or Venks.

Donot spam the thread becasue i'll be releasing important info here.

Currently In

Scrabtrapman
Venks
Alexfili
Carnix
TimCottenham
Gretin
Lord Raisin
J_Dude
Joshkrz



From now on don't apply on the thread just PM me
__________________
:
Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.


Last edited by STM; 09-27-2009 at 12:04 PM..
Reply With Quote
  #2  
09-19-2009, 09:20 PM
Venks's Avatar
Venks
Clakker Store Clerk
 
: Dec 2005
: VA
: 759
Blog Entries: 23
Rep Power: 20
Venks  (128)Venks  (128)

I'm very much interested in a project that combines all the skills of all the Oddworld Fan Game Makers here. I highly believe in cooperative projects. Having friends to work with helps to keep you inspired and you have others to help you where you get stuck.
I'm always a fan of minds coming together to brainstorm ideas and learn from each other. If anyone else would like to join Scrabtrapman and I please post in this thread or send a pm.

You don't need any experience in anything. Simply a passion for making games. Anyone that doesn't know how to use Game Maker I'd be more then happy to show you. It's a very simple game making application that gets more complex as you learn the tools at your disposal and the scripting language GML. Though there is more to making games then just programming. You have spriting, level design, music creation, etc.

Do what you love.
Reply With Quote
  #3  
09-20-2009, 12:29 AM
Software Bug's Avatar
Software Bug
Formerly Tim Cottenham
 
: Jun 2004
: Groningen, Netherlands
: 1,068
Blog Entries: 1
Rep Power: 22
Software Bug  (308)Software Bug  (308)Software Bug  (308)Software Bug  (308)

I am sorry dudes, I would love to help you but as I'm currently very busy with school and of course Griever M3n's and I are busy on our own project. If I have some spare time I will definitively let you guys know, till then very good luck on this project
__________________
*Working on all the dead links around here, stay tuned!*

Throw around some Mudokons in my game Flying Mudokons!

Need images for your Oddworld fan project? Visit The Oddworld Vector Gallery!

Reply With Quote
  #4  
09-20-2009, 02:13 AM
STM's Avatar
STM
Anarcho-Apiarist
 
: Jun 2008
: Your mother
: 9,859
Blog Entries: 161
Rep Power: 28
STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)

Tim, you won't actually have to work unless you want to, it's just a group at the moment, so far no projects or ideas have been thought up.
__________________
:
Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

Reply With Quote
  #5  
09-20-2009, 02:43 AM
STM's Avatar
STM
Anarcho-Apiarist
 
: Jun 2008
: Your mother
: 9,859
Blog Entries: 161
Rep Power: 28
STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)
A double post for Carnix

Here you are Carnix, a double post for you.

I also give Josh (not Joshkrz) allowance to put it on his abes oddysee screen thread.
Attached Thumbnails
Click image for larger version

Name:	Abes MOves.jpg
Views:	144
Size:	284.9 
ID:	10743  
__________________
:
Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

Reply With Quote
  #6  
09-20-2009, 02:50 AM
Carnix's Avatar
Carnix
Outlaw Shooter
 
: Jul 2007
: A magical place
: 1,482
Rep Power: 18
Carnix  (553)Carnix  (553)Carnix  (553)Carnix  (553)Carnix  (553)Carnix  (553)

Wow. Not really usable quality but that's more than I had anticipated.
__________________


Reply With Quote
  #7  
09-20-2009, 02:54 AM
STM's Avatar
STM
Anarcho-Apiarist
 
: Jun 2008
: Your mother
: 9,859
Blog Entries: 161
Rep Power: 28
STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)

heh i'm not a total fail then.
__________________
:
Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

Reply With Quote
  #8  
09-20-2009, 03:04 AM
AlexFili's Avatar
AlexFili
Wolvark Shooter
 
: Feb 2009
: NorthWest of England
: 3,127
Blog Entries: 78
Rep Power: 19
AlexFili  (1280)AlexFili  (1280)AlexFili  (1280)AlexFili  (1280)AlexFili  (1280)AlexFili  (1280)AlexFili  (1280)AlexFili  (1280)AlexFili  (1280)

Not at all. I'm going to try experimenting with my voice a bit more. Maybe I can get some better sounding Slig voices. My main skills lie with media files (avi, jpeg, mp3, wav) so if you need any tips on those, just ask. I won't be using Game Maker, but I'll be happy to try any demos.
__________________

[B]
I stream games and art now!
http://twitch.tv/ZephyrFloofyDerg
floofyderg.live

Reply With Quote
  #9  
09-20-2009, 03:10 AM
STM's Avatar
STM
Anarcho-Apiarist
 
: Jun 2008
: Your mother
: 9,859
Blog Entries: 161
Rep Power: 28
STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)

Great, ok I had an idea for a small company type project, is anyone interested in making an oddworld RTS? Just throwing an idea about here.
__________________
:
Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

Reply With Quote
  #10  
09-20-2009, 03:14 AM
Carnix's Avatar
Carnix
Outlaw Shooter
 
: Jul 2007
: A magical place
: 1,482
Rep Power: 18
Carnix  (553)Carnix  (553)Carnix  (553)Carnix  (553)Carnix  (553)Carnix  (553)

Real time strategy you say? That's some high aiming right there. You any idea where to start with that sort of thing cause I sure don't.
__________________


Reply With Quote
  #11  
09-20-2009, 03:37 AM
STM's Avatar
STM
Anarcho-Apiarist
 
: Jun 2008
: Your mother
: 9,859
Blog Entries: 161
Rep Power: 28
STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)

Well, the idea was that you can be one of two factions, industrial or native, I have no knowledge of how to make an rts and could only make sprites.
__________________
:
Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

Reply With Quote
  #12  
09-20-2009, 03:42 AM
Carnix's Avatar
Carnix
Outlaw Shooter
 
: Jul 2007
: A magical place
: 1,482
Rep Power: 18
Carnix  (553)Carnix  (553)Carnix  (553)Carnix  (553)Carnix  (553)Carnix  (553)

I suggest starting with something a little simpler. RTS require either multiplayer capabilities or advanced AI, both of which are very complicated.
__________________


Reply With Quote
  #13  
09-20-2009, 05:53 AM
Software Bug's Avatar
Software Bug
Formerly Tim Cottenham
 
: Jun 2004
: Groningen, Netherlands
: 1,068
Blog Entries: 1
Rep Power: 22
Software Bug  (308)Software Bug  (308)Software Bug  (308)Software Bug  (308)

Yeah dude, trust the other people who say it, RTS is way above any of our capabilities, try doing something like a platformer first. During that development you will learn so much that can later be applied to the RTS's development later.
__________________
*Working on all the dead links around here, stay tuned!*

Throw around some Mudokons in my game Flying Mudokons!

Need images for your Oddworld fan project? Visit The Oddworld Vector Gallery!

Reply With Quote
  #14  
09-20-2009, 06:00 AM
STM's Avatar
STM
Anarcho-Apiarist
 
: Jun 2008
: Your mother
: 9,859
Blog Entries: 161
Rep Power: 28
STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)

I am currently in the works of making OW4 which is a platformer.
__________________
:
Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

Reply With Quote
  #15  
09-20-2009, 07:44 AM
AlexFili's Avatar
AlexFili
Wolvark Shooter
 
: Feb 2009
: NorthWest of England
: 3,127
Blog Entries: 78
Rep Power: 19
AlexFili  (1280)AlexFili  (1280)AlexFili  (1280)AlexFili  (1280)AlexFili  (1280)AlexFili  (1280)AlexFili  (1280)AlexFili  (1280)AlexFili  (1280)

RTS is a good idea, but let's put it on the 'back-burner' for now.
Platformers are a good way to test the water.
__________________

[B]
I stream games and art now!
http://twitch.tv/ZephyrFloofyDerg
floofyderg.live

Reply With Quote
  #16  
09-20-2009, 07:48 AM
Venks's Avatar
Venks
Clakker Store Clerk
 
: Dec 2005
: VA
: 759
Blog Entries: 23
Rep Power: 20
Venks  (128)Venks  (128)

I've actually been working on a Hand of Odd RTS project myself. I was originally doing it in Flash, but wasn't making a lot of progress. I wouldn't mind switching over to Game Maker.
I don't think it would be too difficult to make a RTS in Game Maker. Though I've never made a non-local multiplayer before so that'll be a slight adventure.
If I've learned anything from programming it's that a game is really just how you perceive it. Anything is possible with variable manipulation.

Now I'm guessing you mean for this to be like Hand of Odd where you control either a Mudokon Chieftain or Glukkon Executive. I guess the best thing to do would be to start off with just trying to create that mechanic. So we should produce a player controlled object which can get other objects to follow him and stop at its perceivable command.
After that we should try to create a AI opponent which leads its own squad. These leaders then must be able to command their followers to attack the opposing faction.

But heck before we even get all into that I ask how would we want to control this? Using the mouse like most RTS games, or should you use the arrow keys to move around the player to give him a more direct feel for the character he controls?
Lastly do you find my vision of what I think we should do favorable?
Reply With Quote
  #17  
09-20-2009, 08:03 AM
AlexFili's Avatar
AlexFili
Wolvark Shooter
 
: Feb 2009
: NorthWest of England
: 3,127
Blog Entries: 78
Rep Power: 19
AlexFili  (1280)AlexFili  (1280)AlexFili  (1280)AlexFili  (1280)AlexFili  (1280)AlexFili  (1280)AlexFili  (1280)AlexFili  (1280)AlexFili  (1280)

You could try both. Arrows for precise movement and mouse for direct control of objects. A Hand of Odd RTS would be a good idea, even just to see what we can do. I'd be happy to help you come up with units and brainstorm.
__________________

[B]
I stream games and art now!
http://twitch.tv/ZephyrFloofyDerg
floofyderg.live

Reply With Quote
  #18  
09-20-2009, 09:46 AM
T-nex's Avatar
T-nex
Frosties and Buttsex
 
: Aug 2003
: Denmark
: 4,811
Blog Entries: 80
Rep Power: 27
T-nex  (3441)T-nex  (3441)T-nex  (3441)T-nex  (3441)T-nex  (3441)T-nex  (3441)T-nex  (3441)T-nex  (3441)T-nex  (3441)T-nex  (3441)T-nex  (3441)

Btw about the sprites.. If you want usable sprite, get a screen recorder, do all the movements of abe, and cut out each picture, then make new animations out of them. Or extract them from the game itself, but I have no idea how to do that.
__________________
Wil siger (17:13):
Hey, I have massive nuts. :@

============


Reply With Quote
  #19  
09-20-2009, 10:35 AM
Carnix's Avatar
Carnix
Outlaw Shooter
 
: Jul 2007
: A magical place
: 1,482
Rep Power: 18
Carnix  (553)Carnix  (553)Carnix  (553)Carnix  (553)Carnix  (553)Carnix  (553)

:
Btw about the sprites.. If you want usable sprite, get a screen recorder, do all the movements of abe, and cut out each picture, then make new animations out of them.
Believe me this method SUCKS!
The cutting out is tedious enough in that it's nearly impossible to tell what pixels are sprites and what pixels are backgrounds but even after successfully cutting, the sprites are utilised in such a way that this method needs to be refined with anti-aliasing and alpha-transparency!
I have months of experience ripping from AO and AE with this technique. The task is arduous, the process is slow, and the end-result is less than satisfactory.

Not recomended in the least.
__________________


Reply With Quote
  #20  
09-20-2009, 10:45 AM
T-nex's Avatar
T-nex
Frosties and Buttsex
 
: Aug 2003
: Denmark
: 4,811
Blog Entries: 80
Rep Power: 27
T-nex  (3441)T-nex  (3441)T-nex  (3441)T-nex  (3441)T-nex  (3441)T-nex  (3441)T-nex  (3441)T-nex  (3441)T-nex  (3441)T-nex  (3441)T-nex  (3441)

:
Believe me this method SUCKS!
The cutting out is tedious enough in that it's nearly impossible to tell what pixels are sprites and what pixels are backgrounds but even after successfully cutting, the sprites are utilised in such a way that this method needs to be refined with anti-aliasing and alpha-transparency!
I have months of experience ripping from AO and AE with this technique. The task is arduous, the process is slow, and the end-result is less than satisfactory.

Not recomended in the least.
Well that sucks..
Well... I think in order to get the real deal, you'd probably have to work with the engine itself <.< Which no one has access to.

But here was someone on this forum who sucessfully ripped the sprites. i don't remember who, and in what thread though.
__________________
Wil siger (17:13):
Hey, I have massive nuts. :@

============


Reply With Quote
  #21  
09-20-2009, 11:03 AM
Carnix's Avatar
Carnix
Outlaw Shooter
 
: Jul 2007
: A magical place
: 1,482
Rep Power: 18
Carnix  (553)Carnix  (553)Carnix  (553)Carnix  (553)Carnix  (553)Carnix  (553)

'Twas a guy called Paul.
Went mysteriously inactive half way through his work.
Never released how he got into those BAN files and I just can't figure it out.
The internet knows nothing on the subject.
__________________


Reply With Quote
  #22  
09-20-2009, 11:08 AM
T-nex's Avatar
T-nex
Frosties and Buttsex
 
: Aug 2003
: Denmark
: 4,811
Blog Entries: 80
Rep Power: 27
T-nex  (3441)T-nex  (3441)T-nex  (3441)T-nex  (3441)T-nex  (3441)T-nex  (3441)T-nex  (3441)T-nex  (3441)T-nex  (3441)T-nex  (3441)T-nex  (3441)

:
'Twas a guy called Paul.
Went mysteriously inactive half way through his work.
Never released how he got into those BAN files and I just can't figure it out.
The internet knows nothing on the subject.
Maybe he was assasinated by evil agents from OWI for being close to discovering the terrible secrets D=
__________________
Wil siger (17:13):
Hey, I have massive nuts. :@

============


Reply With Quote
  #23  
09-20-2009, 11:11 AM
Carnix's Avatar
Carnix
Outlaw Shooter
 
: Jul 2007
: A magical place
: 1,482
Rep Power: 18
Carnix  (553)Carnix  (553)Carnix  (553)Carnix  (553)Carnix  (553)Carnix  (553)

:
Maybe he was assasinated by evil agents from OWI for being close to discovering the terrible secrets D=
That would explain why he stopped replying to his emails at the same time he disappeared...
__________________


Reply With Quote
  #24  
09-20-2009, 02:13 PM
Gretin's Avatar
Gretin
Clakker Relic Miner
 
: Jan 2005
: Lost in Space
: 818
Blog Entries: 1
Rep Power: 21
Gretin  (167)Gretin  (167)

You know Paul's back, don't you? Take a look at the .lvl files thread - he made an epic return but unfortunately he's said that doing further work on extracting from the game is giving him major headaches so I don't know if there'll be much hope in that.

Anyway, I think I might join in here. I have a lot of experience with Game Maker (I've even created a strategy game - turn based, though, not real time - which worked pretty well until I ran into problems with the speed of GML execution), but I don't know if I'd want to do much for this as I find I just get tired of programming.

However I can also create DLL files and extensions for game maker, for example more powerful file management, complex calculations done quicker etc, so I'd be happy to do some of that.

But as Venks pointed out, do what you love, and what I really love doing is music composition. I've done quite a few different styles over the years and I can do it in multiple formats - midi files (quickest to make, lowest file size but also low quality), mp3/wave files (moderate speed to make, highest file size especially for wave files, but highest quality again especially for wave files), and module files (longest to make, moderate file size and moderate quality). I haven't tried making any Oddworld style music before, but I'm sure I could give it a go.

And also, just so you all know, my mp3 files are done through a proper synthethiser keyboard, not some midi to mp3 converter software! I might add a sample later.
__________________
:
I'LL GET MAH STABBIN KNIFE!

Reply With Quote
  #25  
09-20-2009, 11:34 PM
AlexFili's Avatar
AlexFili
Wolvark Shooter
 
: Feb 2009
: NorthWest of England
: 3,127
Blog Entries: 78
Rep Power: 19
AlexFili  (1280)AlexFili  (1280)AlexFili  (1280)AlexFili  (1280)AlexFili  (1280)AlexFili  (1280)AlexFili  (1280)AlexFili  (1280)AlexFili  (1280)

Please do. I might try getting back into those music makers like GarageBand and eJay, because some of those songs were actually pretty good.
__________________

[B]
I stream games and art now!
http://twitch.tv/ZephyrFloofyDerg
floofyderg.live

Reply With Quote
  #26  
09-21-2009, 07:21 AM
STM's Avatar
STM
Anarcho-Apiarist
 
: Jun 2008
: Your mother
: 9,859
Blog Entries: 161
Rep Power: 28
STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)

Gretin your added to the list, we are only accepting 3 more members so I might get Joshkrz in leaving 2, if you want in Ask me or Venks.
___________
1ST PROJECT

Any one interested in hand off odd RTS? Get back tome with some brainstorming ideas and if I get enough participants i'll create a new thread.
___________
2ND PROJECT

I need someone to make my backgrounds please PM me
__________________
:
Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

Reply With Quote
  #27  
09-21-2009, 08:16 AM
T-nex's Avatar
T-nex
Frosties and Buttsex
 
: Aug 2003
: Denmark
: 4,811
Blog Entries: 80
Rep Power: 27
T-nex  (3441)T-nex  (3441)T-nex  (3441)T-nex  (3441)T-nex  (3441)T-nex  (3441)T-nex  (3441)T-nex  (3441)T-nex  (3441)T-nex  (3441)T-nex  (3441)

Why would you take a 'set' number of people in? i thought this was for people who want to make oddworld-based games in general.

Also, in a project where no one gets paid, I thought the more the better.

I think you shouldn't set a limit on how many people can get accepted, but that's just my suggestion. I don't know what your plans are with this.
__________________
Wil siger (17:13):
Hey, I have massive nuts. :@

============


Reply With Quote
  #28  
09-21-2009, 08:41 AM
Venks's Avatar
Venks
Clakker Store Clerk
 
: Dec 2005
: VA
: 759
Blog Entries: 23
Rep Power: 20
Venks  (128)Venks  (128)

I also believe there shouldn't be a restriction on the number of people who join this group. Anyone who wants to learn the aspects of game making should feel free to participate.

I'm gonna try throwing a prototype of something together by tonight. Just objects following the main object at its command.
Reply With Quote
  #29  
09-21-2009, 09:30 AM
STM's Avatar
STM
Anarcho-Apiarist
 
: Jun 2008
: Your mother
: 9,859
Blog Entries: 161
Rep Power: 28
STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)

Ok I have been outvoted and agree but I think to many cooks spoil the broth if you no what I mean.
__________________
:
Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

Reply With Quote
  #30  
09-21-2009, 09:57 AM
T-nex's Avatar
T-nex
Frosties and Buttsex
 
: Aug 2003
: Denmark
: 4,811
Blog Entries: 80
Rep Power: 27
T-nex  (3441)T-nex  (3441)T-nex  (3441)T-nex  (3441)T-nex  (3441)T-nex  (3441)T-nex  (3441)T-nex  (3441)T-nex  (3441)T-nex  (3441)T-nex  (3441)

:
Ok I have been outvoted and agree but I think to many cooks spoil the broth if you no what I mean.

Honestly... You're lucky that this many people want to be part of your group and help you. You've managed to present your group in such a way that people want to join. But as an aspiring game-maker, any amount of people would do.

For real games, there can be as much as 40 or much more than that working on game, and it would takes years still.

I know that for small games it doesn't seem like a high number of people is necessary. But you'd be surprised. If you want to make a full-fledged quality RTS game, you will need all the support you can get from all departments... Concept, art, graphics, programming.

It can be very burdening for one person to program a whole game. One of or 2 people helping out would make such a difference, and it would cut the time from start of project till the release date.

You could have one person prgramming one element of a game, while the other works on another part.

It's the same with graphics. For only one person to work on all the little graphics and details on a game is really tedious and tough in the end. Say, you could have a concept artist do the concepts, and then have maybe 3 ot 4 people working on bringing to life.

As I said, the more the better. It's untill when you've started up a successful gamin company with plenty of people that you can start topping people off. And also, I'm pretty sure those companies would LOVE any chance to get a voluntary worker(as long as his skills were up to par of course).

Anyway, this is my reasoning why you shouldn't reject anyone.

Also, even if you have too many people, doesn't mean they ALL have to work on the same project.
__________________
Wil siger (17:13):
Hey, I have massive nuts. :@

============


Reply With Quote


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 








 
 
- Oddworld Forums - -