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Ok I have been outvoted and agree but I think to many cooks spoil the broth if you no what I mean.
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Honestly... You're lucky that this many people want to be part of your group and help you. You've managed to present your group in such a way that people want to join. But as an aspiring game-maker, any amount of people would do.
For real games, there can be as much as 40 or much more than that working on game, and it would takes years still.
I know that for small games it doesn't seem like a high number of people is necessary. But you'd be surprised. If you want to make a full-fledged quality RTS game, you will need all the support you can get from all departments... Concept, art, graphics, programming.
It can be very burdening for one person to program a whole game. One of or 2 people helping out would make such a difference, and it would cut the time from start of project till the release date.
You could have one person prgramming one element of a game, while the other works on another part.
It's the same with graphics. For only one person to work on all the little graphics and details on a game is really tedious and tough in the end. Say, you could have a concept artist do the concepts, and then have maybe 3 ot 4 people working on bringing to life.
As I said, the more the better. It's untill when you've started up a successful gamin company with plenty of people that you can start topping people off. And also, I'm pretty sure those companies would LOVE any chance to get a voluntary worker(as long as his skills were up to par of course).
Anyway, this is my reasoning why you shouldn't reject anyone.
Also, even if you have too many people, doesn't mean they ALL have to work on the same project.