Wow. The Free-Fire Zone is my favourite level, as I mentioned before, and certainly the longest I took to stare at every screen. You know, first time you play it, bladibla, you're concerned with getting the game done, right? But when you go through it the millionth time, you start to notice little things like the giant star cluster right above you, or the amazingly realistic...tree, or something that you never bothered to notice before, and it's these details that really...
get to you.
Oddworld has even influenced my goals for the future. I have an art talent, but I shunned it most of my life, studying things that I sucked at but loved, like math. But, you know, aside from Lorne Lanning, I guess the production team (especially Farzad) really has the most of my role models, because when I look at the concept art, or even the finished look of Oddworld, I think, "Wow, all this actually came from their heads."
I really don't know why some people appreciate the beauty of Oddworld and some don't. You'd think that with art and stories like that, Oddworld would have millions of loyal fans, but when you look at this forum, there are only about 250 members that cared enough to stay all the way.
And that's really why I protested so much to the release of Fangus. Because people would see it, buy it, play it, and stash it in their closet to gather dust over the years, all the time thinking that
that is what Oddworld's all about, just a series of your average 1st-person shooters.
I'm going off topic again...somebody stop me
And DH, I read every single post
