Oddworld Forums > Zulag One > Oddworld Discussion


 
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  #1  
03-20-2005, 01:40 AM
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caracal
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: colombia
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Sad Stranger FAN review thread...pretty please? :p

heheh...well, so here I am all envious of all of ya, 'cuz I dont have the Xbox, and I just want to see some fan-oppinions of the game, mind to make a review?

I am wondering about things discussed before it came out, like how unfitting the charcter/creature design was, how varied the gameplay actually feels with few live ammo...etc.

I did see a few "I BOUGHT IT!!!!1!1!!!!!!11111!!" type topics with oppinions, but none to deep so that's why I make this topic...and oh...please no spoilers, who knows if one day I'll get or emulate an Xbox
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  #2  
03-20-2005, 02:03 AM
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mudling
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: Jan 2005
: Sydney
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well, i thought this game would be exactly what i expected, a 1st person shooter with 3rd person action ect. ect. but when i got into the game i discovered much mre depth. sand storms blow around oddworld, great canyons, lush forrests (sorry if that was a spoiler). i am not even halfway through the game and i am amazed! t
he levels aren't all the same too. i won't tell you them but every now and agian you get ito a differnent fun bit of the game.
i love the character interation, the clakkarz kept talking about nothing and key fatcs. you have to play the game through alot of times to here everything that they say. and when i first saw the grubbs, hillarious (this could be a spoiler) just running around and back into their house when just seing you. (end of possible spoiler)
there were some ammo i never used, but then that gave a broader range of players to enjoy it! these characters talked and interacted on your crossbow. this game was brillant and was packed full of what munches oddysee missed. the movies few CG movies that were actually played were short but exellecent neverthless.
all in all i love this game and if you wan't me to metion more, i will be happy too. kepp inmind i am not even half way through the game yet!
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  #3  
03-20-2005, 02:13 AM
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Esus
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The character/creature design worked very well with the environment, I thought. I don't really know what to say concerning this, except that it was good.

Gameplay can potentially be very varied, or it can be pretty samey all the way through. All bounty missions have multiple ways to get to and capture the bounty, either alive or dead, and doing this is lots of different ways gives a lot of variety and replayability. There were a lot of fun inconsequential things, for example, a real-time movie may start where a couple of outlaws blow up the bridge you're walking across. It doesn't do much except create more entertainment. Or where a couple of outlaws will blow themselves up in a real-time movie a couple of hundred feet away. Doesn't mean anything, but it's fun.
On my second go through I used the live ammo more.. economically, disabling enemies as quickly as possible. Overrall, the live ammo is very well implemented. Each of the live ammo will have nests around a particular area and will scurry from one to the other. If you move to close to their 'path', they'll all run the other way and hide in the nest. It's very good. A couple of ammo types felt a little redundant at times, such as the stunks which I seeemd to only use just because I hadn't used them previously - not because I thought it would be more advantageous.
Spark Stunks are a different matter and must-use once you get them.

In terms of the design, there were a couple of elements I wasn't very happy with - the clakker architecture and some of the vehicles, such as a stationary yellow school bus. I had expected a lot more barrel shaped clakker buildings, but they seemed pretty normal.

Edit: It also feels very alive. You might be attacking someones base, and they won't know you're there, and the boss-man might be shouting to his minions over a mega-phone about really irrelevant things which just adds to the aliveness. Clakkerz will randomly talk to each other about you, as will grubbs and it's really cool to listen in to their conversations. There are also quite a few genuinely funny moments, and not just in dialogue.


Last edited by Esus; 03-20-2005 at 02:17 AM..
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