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  #1  
12-27-2004, 12:38 PM
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Question Driveable Vehicles?

I found a intresting picture on the official site >



Driveable vehicles anyone? lol that'd be cool :P
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  #2  
12-27-2004, 12:50 PM
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I doubt it. It even appears in the video of the beach landing, that the player doesn't actually drive the boat. Of course, he may have just removed himself from the drving position when the video began.

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  #3  
12-27-2004, 12:50 PM
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I doubt it, that's just scenery. Stranger himself runs extremely fast in 3rd person, so vehicles aren't needed anyway. Besides, they're noisy and cause pollution, and we wouldn't want the hero of the tale to go against the Oddworld morale system would we?
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  #4  
12-27-2004, 12:53 PM
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I doubt Stranger will drive vehicles...
it just doesn't fit the character

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  #5  
12-27-2004, 01:03 PM
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Yeh I agree with you guys
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  #6  
12-27-2004, 06:51 PM
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Yeah but it would be kinnda cool yet your right it doesn't fit him
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  #7  
12-27-2004, 07:33 PM
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I'd hope that Stranger still travels on his boat at some point, but it looks like that part of the game was swiped. As for Clakker Wagons, I don't see why not. There could always be some sort of mission that needs to you run away from Outlaws in one of them. It'd be interesting, and afterall, Abe's Exoddus had the minecar.

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  #8  
12-28-2004, 02:42 PM
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Abe's Exoddus had the minecar.
Whoo! Don't forget the ball-cars and the Feeco trains!
Munch uses a wheel chair.
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  #9  
12-28-2004, 02:51 PM
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I'd thought about those, but you couldn't directly control them like you could the minecar. Except for Munch's wheelchair

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  #10  
12-28-2004, 03:04 PM
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Didn't they supposed to have a cuople of vehicles in MO, Slig Tank, Air crop, Havester. Just possess a slig (OWI design the most oddworldly vehicles! I don't know how they do it)

Oh, and OWI on their site, count Flyingsligs as a vehicle, and the teleport!?
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  #11  
12-28-2004, 03:07 PM
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Elum should count. It isn't a question of can they put in driveable vehicles, its a question of wether the game needs them. I think the boat has potential to be free-roaming. They wanted the ability to choose various bounties, and if a major river is involved it could easily require the kind of navigation a boat could provide. I'm not talking about the trip down the river at the end of oregon trails, and if that's the plan, I might prefer if it were automatic. Though I suppose Stranger could ram a truck into a wall or something to create a path. It just seems that Stranger really can run fast enough not to need a driveable vehicle (Scrab Watcher), and it would have to be manouverable (sp?) as all get out, too. I think the Boat is the most likely.
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  #12  
12-29-2004, 08:14 AM
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Elum is just a living creature, not a vehicle. He's for transport.Do Meetles and Mugs count as vehicles,or living creature? Half & half I say.
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  #13  
12-29-2004, 08:40 AM
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Its kinda lame that elums are probably not in the game considering it makes so much sense to have them in the wild west setting. They are basically the horses of oddworld, but oh well. The old discovery channel preview had stranger rowing the boat around; the animation and physics seemed to work well. We know the boat is in the game, so its not out of the question that he can use it.
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  #14  
01-01-2005, 06:49 AM
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I have agreed with MojoMan220, having Elums in Stranger's Wrath not only makes sense, but would absolutely thrill fans. But still I don't see Stranger riding one. The boat makes sense, and there was talk of a Wolvark vehicle in an AIA, with an accompanying picture that looked like a swamp glider. There's also a minecar you can get into in the game.

Anyone else disappointed that the tractor in that shot is just a big tractor. Kind of like the Clakkerz just being big chickens. Hmmm.
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  #15  
01-01-2005, 12:20 PM
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I was hoping most of the ground vehicles would follow the same sort of design as the Mine Car and the slig tank (that we can see in the art book), which just one large wheel. I think they could have made a really good tractor in this fahsion, but I suppose that different cultures on Oddworld have designed their vehicles differently...

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  #16  
01-01-2005, 10:30 PM
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Or it could just be a piece of scenery... I love to wrong though.
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  #17  
01-02-2005, 06:21 AM
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It seems that Clakkerz lack an oddworldian style cultural identity. Not only do they look like the equivalent of rednecks (in chicken form) but they share the same artistic flair. OI usually designs everything to show off their unique style, but I feel the clakkerz (And their vehicles) are supposed to be seen as without a culture uniquely their own. Someone else mass-produces the things they use in everyday life, and that company doesn't bother to build is specifically for the clakkerz. Without a cultural identity, the clakkerz are just annoying, and their towns and vehicles lack personality.

But thats just why I think the tractor is "Just a tractor". OI is emphasizing how mundane these creatures are. Still, no western I've ever seen had giant neon signs above all their stores. So there's still some flavor to it.
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  #18  
01-02-2005, 11:10 AM
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Volsung I love your theory... makes me feel better about the designs of some elements of SW

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  #19  
01-02-2005, 01:32 PM
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We know the boat is in the game, so its not out of the question that he can use it.
Lol, I remember when we fisrt saw that article and thought it was a joke. "A monkeyman who talks to his boat".

Does Stranger still talk to his boat?
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  #20  
01-02-2005, 01:42 PM
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The 2003 Holiday card had Stranger and his boat “like sinew and bone.”, which might suggest at least an organic nature to it. But really there's been nothing even remotely official regarding the boat's verbosity.
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  #21  
01-22-2005, 08:37 AM
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I thought the boat was like one of those things with the gaint fan on the back
Guess i was wrong
It might be organic but its probably not
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  #22  
02-06-2005, 12:36 PM
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"A monkeyman who talks to his boat".
That's something from Zelda:Windwaker (anyone played it??), not that Link's a "monkeyman".
Vehicles in FPS, Half Life 2 had 'em and the levels that had 'em were pretty good (actally the whole game was master piece), its got me all excited again for FPS and really exticed to play Stranger(waiting for the Pal ver. ).
SO is there any drivable vehicles in Stranger??

Last edited by AWWW; 02-06-2005 at 12:41 PM..
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  #23  
02-06-2005, 12:49 PM
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I'll send you a PM for the answer AWWW.
The conversations in this thread are to intresting to spoil them with the answer. :P

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  #24  
02-08-2005, 12:02 AM
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Is it no? C'mon! Tell me its no. C'mon!!!
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  #25  
02-16-2005, 10:29 PM
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Sorry for double post, but if the boat is the veichle you speak of, I am most not surprised
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  #26  
02-16-2005, 10:38 PM
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Maybe he doesn't 'talk' to it but when I played the game, there was one point the boat defended him when he wasn't even in it. All by itself. I had steef exploring a dock when the boat 'saw' a foe and nailed it- ROOMBOOMBOOMBOOMBOOMBOOM! Made me jump.
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