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  #1  
11-13-2009, 10:04 PM
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SligStorm - an Oddworld Fangame

First off, don't be hopeful about this game. I couldn't program if Odd depended on it. However, I can do pixel-art, so I should be able to tackle sprites for it, and, well, I'm sure if the coding's good enough we'll get some background contributors. I'm going to need all the help I can get with this game, so I'm posting this thread here for you all to give me your opinions, advice and (hopefully) code.

Basically, there's this albino slig, as I'm sure 99% of you will know. He has to escape so he doesn't get infanticided. I've expanded upon this story, and the list of environments so far is:
  • Slig Hatchery
  • Uzmire
  • Umborwood
  • Mudokon Village
  • FeeCo Depot
  • Desert
  • Warehouse
  • Underbrick
  • Magog Munitions
  • Slig Barracks

I can't be bothered typing it here, feel free to ask me any questions about any of these environments.

So, the Slig escapes the Hatchery (or perhaps Slig Barracks) and finds himself in the Uzmire. He crosses this, travels through some of the Umborwood and a couple Mudokon Villages. He comes to a main Mudokon Village and there's this chief guy there. He takes advantage of the Slig wanting to "gain himself a soul", and tells him he'll get a soul if he destroys this big warehouse, where anything and everything is stored. So you go burn that down, then the chief tells you that you're almost ready to be granted a soul. Ya just have to blow up the Ammuntion factory, Magog Munitions. So you do that, go back and he tells you have to blow up Slig Barracks. Yep.

In the game, you will have three modes of transport: Pants, Wings and SligBike. Pants and Wings are gained from, respectively, Getcha Pants and Getcha Wings dispensers. The SligBike - I haven't decided yet. Upon being hurt whilst walking in Pants or flying with Wings, you will lose this device and be left as a Crawling Slig. You can still climb and jump, but you can't run or shoot.
The SligBike is a black motorbike. Press left or right to move at a speed of about 1.5 times that your normal walk speed, or hold shift and left or right to go about 2 times as fast as your normal run speed! Your front wheel will raise off the ground when you do this, and get higher and higher. Don't do this for too long or you'll flip over and crash.
You can collect bullets, to be shot whilst wearing Pants, in lots of 5 from an Ammo Dispenser, found in most environments and extensively in Magog Munitions. Hit a BOOM grenade dispenser to get grenades, of which you can hold 1 as a Walking Slig or as many as you like as a Flying one. You'll lose all ammo when you lose your pants or wings.

The game will have a quarma system, which is basically:
"Kill good critters and lose lots of quarma"
"Kill bad critters and get a bit of quarma".
To undertake each mission, you must have a certain amount of quarma - 0 for the Warehouse, 100 for Magog Munitions and 500 for Slig Barracks.


~sigh, I can't be bothered writing it - just ask me about any aspect.
Enchilado
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  #2  
11-14-2009, 03:43 AM
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You should come over to Fanwerkz, all the gammakers here are over there collectivly, once we finish Fillin's proclamation we are going to make Sligstorm. The offers there, we have all sorts of resources and pointers even if your not interested.

Invites there bud, for the link see the Fanwerkz (OWIFG) thread.

You have some very good ideas as well!
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #3  
11-14-2009, 04:31 AM
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Sounds good so far.
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  #4  
11-14-2009, 04:37 AM
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Nice ideas. If I were you I'd try picking up Game Maker and toying around with that. Just do a few tutorials and next thing you know you'll be making your own game.
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  #5  
11-14-2009, 07:01 AM
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hope all goes well.
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  #6  
11-17-2009, 12:01 PM
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WHEN WALKING:
Walk - press < or >. Same speed as Abe walking.
Run - press SHIFT + < or >. Same speed as Abe running.
Jump - press ^. This will take longer than Abe does as you bend down first.
Hoist - press ^ while hanging from a platform.
Enter door/well - press ^.
Hop - press SPACE. Again, you'll bend down slightly, then throw yourself forward.
Runjump - Press SPACE as you run! This doesn't require a pause like Hop or Jump.
Crawl - press v to get down on the ground, then < or > to crawl. This is much slower than rolling.
Shoot - press Z. This uses up ammo, though!

WHEN FLYING:
Fly - press ^, >, v or <.
Enter door - press CTRL.
Throw grenade - press Z. This uses up ammo, though!

WHEN RIDING:
Drive: < or >.
Wheelie: SHIFT + < or >.
Jump: SPACE
Dismount: CTRL

WHEN CRAWLING (Crawling Slig):
Same as Walking, bar Running, Crawling and Shooting.

GAMESPEAK:

Mudokons -

1 - Hey!
2 - Come 'ere
3 - Wait
4 - Work!
5 - Beat (like X)
6 - All youse!
7 - BS
8 - Stop that!
9 - S'mo BS

Slogs -

(hold ALT...)
1 - Hi
2 - 'Ere boy
3 - Wait!
4 - Get 'im!


Sligs will shoot you, and Glukkons will cry 'Help!' when they see you. Slogs don't know the difference and obey you. However, Sligs and Glukkonss can't tell what colour you are when you're standing in shadows. Glukkonss will ignore you and Sligs will say, "Hi!". Make sure you say "Hi!" back so they don't get suspicious (Doesn't matter if you hold ALT or not).


~please read next post (for some reason I couldn't post it all in one)
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  #7  
11-17-2009, 12:01 PM
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  • Slig Birthing Complex - Birthplace of all Sligs and home of the Slig Queen Skillya.
  • Uzmire - Extensive swamp and Sewage Disposal Plant.
  • Umborwood - Ancient forest severely diminished by Glukkon lumber needs.
  • Mudokon Village - You don't think they lived in trees, did you? Aw, come on!
  • FeeCo Depot - Transportation hub of the Magog Cartel. The trains will run.
  • Underbrick - Huge towers of stone stand guard over sacred monsters.
  • Warehouse - Storage facility for anything and everything.
  • Desert - Desert.
  • Magog Munitions - Ammunition factory for the Magog Cartel.
  • Elmsmeet - Dark forest so sacred even the Glukkons haven't touched it... yet.
  • yet to be named - Some huge boulders and stuff
  • RuptureFarms - Remains of the once largest meat processing plant in Oddworld.


Levels will probably made with tiles. Not the graphics, I mean - there will be individual images for those - but the way the ground interacts with you. A red tile you can work along, a green one you can jump from underneath and catch a hold of. Then objects will be added possibly with XML:
< monster>
< type>Slig
< layer>foreground< /layer>
< start>12,8< /start>
< runpoint= 1>10,8< /runpoint>
< runpoint= 2>14,8< /runpoint>
< /monster>
... or whatever. I don't know too much about XML.

~any advice/ideas before I begin either looking for a coder or learning to do it myself?
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  #8  
11-18-2009, 07:03 AM
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You will be using original Oddworld sprites?

I'm not sure, that Game maker is good tool. Flash wouldn't be better?

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  #9  
11-18-2009, 07:07 AM
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Slig Storm as a fangame is an awesome idea...<3

i'm already looking forward to play it someday

if you want to create the game on your own try Game maker 7 http://www.yoyogames.com/gamemaker ^__^

i can't make games x_x so i can't really help you...sry but good luck!
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  #10  
11-18-2009, 10:00 AM
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Nice game dude. Keep it up!

I love the Envioments
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  #11  
11-21-2009, 04:32 AM
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I love them even more, I've done sketches and all sorts. Anyway... I'm still sketching ideas and drawing lots, eventually I will need to get to work on the actual game but... yeah.

The storyline is going good, it's something like this:

Basically, yeah, this white Slig is born. He's going to be fed to the Slig Queen Skillya but (somehow) escapes and falls into the great Rubbish Unit. He lives there for a few years, surviving garbage. Probably...
Anyway, the Rubbish Unit is filled up, so they switch the Incinerator on. You have probably around 1 minute to play through the first screens of the game, if your time runs out the screen is covered in fire and you lose.

You will NOT be able to Quiksave. The game will save automatically at some points during a path. You can press ESC and load from any of the saved points so far in that Path. These are erased when you leave the path.

Whilst destroying the Warehouse and Magog Munitions, you will have to rescue the Muds there by ordering them onto Emergency Exit Trapdoors and pulling levers.

~sigh... I hope it will be made eventually. And I haven't even STARTED yet.
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  #12  
11-21-2009, 04:43 AM
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Upon first seeing the thread, I was a bit confused. Have you seen this thread?: SLIGSTORM - THE GAME

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  #13  
11-21-2009, 04:50 AM
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Nope. But I may have seen the movie... is it the one with the bouncy Slig that shoots Moolah crates?


~anyway, I'm hoping for mine to have a feel the same as that of AO/E.
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  #14  
11-21-2009, 06:29 AM
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no enchilaod's options are still open, yeh that's the one with the barrels, it was never done so he's got creative freedom tha tis...until we finish fillin's proclamation and get ont osligstorm, if you want to join, the offer's still there.
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #15  
11-21-2009, 02:07 PM
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Join what? I'm not sure I understand...

Anyway, you say you're making SligStorm after you've finished FP: I don't know what your plans for it are, but we could go with mine if you like them. There's quite a lot more I've thought of, too.

~I signed up http://www.tabbicat.co.uk/forums/ a while ago, too... I think.
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  #16  
11-22-2009, 01:51 AM
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oh ok goodm have you announced your presence? we're always glad for help
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #17  
11-22-2009, 03:03 AM
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Nope haven't announced anything. Should I make a SligStorm thread on there? Wait I think there is one. But an "Enchilado's SligStorm" thread?


~I'll help work with Environment and General Game Design for FP if ya like.
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