Best game since Ninja Gaiden. I loved every minute of it. Sadly as with the last oddworld i couldnt seem to stop playing it so i beat it in 3 days again. *sigh i know i should pace myself but man its too hard to not play it.
so i want everyones thoughts on:
1 Stars over peoples heads ; it was ok but seemed kinda cartooney, i could have lived with the ability to turn them off and just know when hes collapsed on the floor hes either unconsious or dead (after moolah was unimportant i just killed most people)
2 NO QUARMA?! This game was made for it! kill or dont its up to you! Rob clakkerz or bounty bad guys. they could have totally made this work
3 ONE ENDING!!!??!!! i liked it but more would have been better. Though it makes sense with no quarma. more videos would be nice too because the gameplay graphics are almost on par with cutscenes. I like being rewarded with a 2 minute vid at the end of each level. I know its more work, but i can hope
4 no horns?!!? i wanted to see steef go insane and grow horns and be an avatar (though this would be similar to abe) instead i felt gypped like all other steefs were cooler. I understand his lack of horns were crucial to the story (which i do like); i just wanted to get to play a level (a very easy level with millions of bad guys) as the baddest ass, most butt kicking, insane steef on a rampage ever. LOOK AT THEM they were made to brawl. Seeing a steef head made my bloodlust rise, and i just wanted to break everything (like in otagi). The armor kind of tried to make up for that but i didnt feel the berzerker side of it. Running faster and ramming was a nice touch though.
5 change in values. I love how money was important and leveling your character up was awesome; until that no longer mattered and you started over. What a great idea to make us NEED money and then completely abandon it.
6 1st/ 3rd person i love it. I would like to see a way where you could complete the game using just one if you wanted (i wanted to go hand to hand more than i did) but this was a great idea to make it switchable (*it fixed any camera complaint about not being able to see an area i could have had)
7 Slow building story ; i like that you get options about which to complete but i think we shoul have started with a more clear story agenda. i didnt really feel the story until the doc vid. This fits the outcast/ stranger idea but i felt they could have given me an incentive (like i was tracking someone into buzzardton but i caught him when i arrived and thats why they know i can be used to get outlaws.
8 steefs surgury; wow i cant even get into this. I thought he was going to get a sex change at fisrt because i couldnt figure out what he would need surgery for. This topic is a thesis in itself. As best i can sum it i believe that this (unwanted) sugery was for survival (and revenge) purposes because steef are hunted relentllessly. I think that this specific steef would be willing to undergo such an operation because he is already an outcast (no horns) and has nothing to lose but at the same time can protect others. -or maybe its a female and we cant tell because they are furry and deep voiced.

this touches a lot on acceptance, appearance, costmetics and self esteem. i dont want to open that can of worms right now
9 docs lynchin - Best part of the game. So completely nessesary/appropriate/stylistic for the genre/changed the point of gameplay/ powerful/dramatic/and downright dark. I love it. GOOD JOB
10 Voice talent -i would like to see better voice talent for things like riverfolk. Sekto was awesome, but steef sounded altered and the riverfolks dialogue/candor was overlookable at best. I think the problem is that the game needs some voice TALENT. Lanning can keep doing key roles but please dont skimp on the little details (they need to match audibly the product that they have presented to us visually. The score was wonderful. The VO needs improvement.
ok that is my first 10 q. i know ill have more. but this is a good start. As you can see its impossible to make the replys simple but try (i did and look how long it was)
also as an idea for next time. I would love to see a level with some random character that threads into the main storyline but does not interact with the main character. Something like an inchworm "minigame" level ever 4 levels about chewing through a vine. and then later in a cinema you could see a bad guy chasing stranger and swinging on that vine, but it breaks. they dont know why but we do. (inclusivity is a key part of audience "participation" and i think this "omnipresence" makes us enjoy it more. Much like camera angles can be used for impact; onlyt instead of camera placement its storyline)
ok have at it
