Ooo...Nice examples Eibu! They seem a lot more involving than MO. But Munch is still a dilemma...He seems almost second rate to Abe because he is only useful in certain situations, but then again maybe once Munch gets the Gabiar and hatches new Gabbit tadpoles, you can command Gabbits to do stuff.
Also, one cheesey little Gamespeak thing that could help is a Yes and a No button. This would be helpful for encounters with the important (story-wise) Mudokons that ask you stuff. Maybe there can be Quarma bonuses for the right answer (but only bonuses. Penalizing someone for role-playing their character doesn't seem nice.) I remember reading a review of some game that used a Yes/No system, and they said at first it came off kind of cheesey, but it had many ways of propelling the plot forward. This would also help in non-linear places where you may be assigned side-quests.
Also, a side-note, I think the game I was talking about was Golden Sun.
|