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  #21  
12-05-2001, 01:43 AM
Eibu
Howler Punk
 
: Nov 2001
: Mesa, Arizona
: 306
Rep Power: 24
Eibu  (10)

Well I’ve decided to come up with a basic scenario which will link many of my previous Examples into one sequence. Warning: for those of you who have followed my post this may seem boring and repetitive from what I have already said.

Munch & Abe start this level in a natural Mudokon environment. They are standing next to an inactive well (no leaves are coming out of it) and a wheel chair pad, and an egg nest. Take control of Munch and grab a wheel chair. Head over to a nearby cliff where a lever is stationed and turn right till you find a narrow section Munch can safely wheel down. Once in this valley you soon discover it’s crawling with Scrabs. Quickly wheel back up the natural ramp or die and have Abe hatch the egg nest. Now this is where we go back to my previous example which I will now cut & paste from a previous post and bold face so you if you’ve already read it just skip it

[b]You make Abe run towards the edge of a cliff where a lever is. The camera is stapled an even distance from Abe’s behind, you can’t really see what’s directly below the cliff but in the distance you can see what looks like a gated structure. When you finally arrive to the lever you have pull it using the action button and the camera jumps to the distant gate which is now lowering revealing a good sized enclosure. The camera jumps back to Abe but then swiftly (not too fast) turns around to Abe’s front and then zooms out a little. Abe and the lever are now in the upper left hand corner of your screen a little smaller than before and you can see what lies directly below the cliff where Abe stands. It’s a Scrab! Hold down L Trigger + R Trigger to make Abe start chanting.

Now that you have the Scrab ready your finger on the Action button and get ready to shred your competiton. Charge toward your agressors and take them out in a whirlwind of battle. Now that you are the only threat here are your options. Using your Scrab’s simple GameSpeak Howl into the sky and you’ll notice the other Scrabs will begin to follow you. Lead them into the pen which Abe opened up at the beginning of this puzzle and then unposses your creature. You could also slaughter the other Scrabs but you would have to lock your scrab in the pen anyway so why go through all the bloodshed? Anyhoo once in control of Abe immediately have him pull the lever again locking the Scrabs in the pen making the way clear for Munch.


Now have Munch wheel into the valley and find the entrance to a waterway and have him dive in. Munch is now in a 3D underwater environment. The walls are lined with darkened coves. The reason for that is there is a large predator in this area with Munch and will make lunch of him unless you utilize these safety zones for Munch. Swim your way in and out of coves when it’s safe and make it to the other side to find an exit to the surface on the other side of the canyon. Now Munch is in the midst of the Mud village and has surfaced next to another lever and an inactive well. Have Munch activate this well which will also activate the well from the beginning of this level so Abe can join Munch on the other side.

In this area you can see a Storm Circle, a large windmill structure, and some tunnels leading to other areas. Run towards the Windmill and discover you can go inside of it. Inside is an inactive Transport Well. Place your hand up to the info stone also in this room and it tells you the well only works when the winds are mighty. Go back outside and check out the info stone next to the Storm Circle. This tells you that Mudokon Shamans can evoke the power of nature. Now you know what to do. Go ahead and leave Munch next to the Windmill.

Your going to need some Shaman Muds but there are none in this area. Go through a tunnel and in this next area is a Mud giggling to himself. Walk up to him and initiate a Simple Button, Complex Conversation by using GameSpeak on him.
GameSpeak
Abe: What’s up?
Mud: Wanna’ hear a joke?
GameSpeak
Abe: I guess so.
Mud: Pull my finger. Haha!
GameSpeak
Abe: OK, well follow me.
Mud: HAHAHAHAHAHAHA, get it?!
GameSpeak
Abe: Snap out of it man! *slap*
Mud: Ouch. Thanks I needed that.
GameSpeak
Abe: This way please.
Mud: Sure thing, Abe!

Now your Mud friend is finally following you. You’ll easily find four other Mud friends who will follow you much more easily. However these Muds are only Natives. So your going to need to find a transformation shrine. Go back to the Windmill area and go through another tunnel to an area where a Treehugger Mudokon is tending to a garden. Now you see a Transformation Shrine at the very top of a wooden structure that is too high to reach. You notice that there is a wooden pull-rope lift at the top of the structure as well (inconvenient for you). At the base of the structure is a stump of a tree. Go talk to the Treehugger and get him to come over to the stump and tell him to work. The Treehugger will start chanting making the tree grow tall and strong with conveniently large branches for Abe to climb. Once you’ve climbed to the top of the structure, Abe gets on the lift and lowers it to the ground, get all six of your Muds (the 5 natives and 1 treehugger) to get on the lift and take them to the top. Have them stand in the large red circle and then begin to chant. The shrine will then turn the Muds into Shamans! Lower them back down and head for the Storm Circle.

Tell the Shamans to get to work and they’ll all position themselves in the circles and begin chanting. After the impressive show the wind blows hard and the huge blades of the Windmill begin turning. An FMV shows Abe and Munch go through the Well and end up on the other side in a beautiful area in front of a large stone structure resembling a temple sort of. Big Face shows up and tells them that this is where their Mudokons ancestors built structures that could open up portals to distant parts of Oddworld. Abe and Munch then enter the “building” (in my head it’s not so much of a temple [we have enough of those] but more like a set of catacombs that are open to the sky). Inside the gameplay resumes and you can choose to enter one of the three massive doors…

Well I’ll probably continue this tomorrow when Abe and Munch go to the dreaded “Generic Glukkon Factory”!!! But for now it’s sleepy time…

[ December 04, 2001: Message edited by: Eibu ]
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