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  #16  
12-04-2001, 06:59 PM
Gluk Schmuck's Avatar
Gluk Schmuck
Not living with Max any more
 
: Jul 2001
: Sheffield, UK
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Gluk Schmuck  (11)

Domo Eibu-san *bows*
You've tought me a lot about Japanese in this topic, thankee Eibu-san. I don't know what it means but it's probably more useful than 'Juta mat a kuda sai' (sp) (It's suppost to be 'Please hold the line' - my mum was a telephone operator!)

*camera turns to face the actual topic*

Personally, for Munch swimming, I'd prefer it to be done Spyro style - left analog-stick controls his orientation while X swims and Square charges (i.e. faster swimming).
Ape Escape uses a similar method to the one you described and it is quite difficult to control, it's possibble that it was just Ape Escape that had the difficulty because the 'go down' button made you go foreward a little at the same time and you had to float up or float up faster by pressing R1 which also made you swim faster.
In fact the Spyro style of swimming seems to be quite popular in games (that's either because of it's superiority or it's simplicity to program)

Other than the above possibble discrepency I agree completely.


On the subject of your wanting to get into the games industry. If I were you I would take a course in the basics of programming, i.e. learning to make i/o flow diagrams and maybe a little programming in C (it's useful knowing how games work at their core if you're to tell the code-monkeys what to do). Then submit your CV to a few games companies, if you don't get in consult a careers advisor (don't ask me where).
Or something like that.


Edit: I knew I forgot something...
When I first heard about Munch's sonar plug, I thought Hey, cool, I can walk up to a big machine and send it crashing into a load of Sligs! But no, you have to walk up to a remote-control or a fuzzle cage and you can't just posess anything with a battery (like Abe can with organic things).
So his inability to do the above is a real disapointment.

[ December 04, 2001: Message edited by: Gluk Schmuck ]
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