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  #11  
12-04-2001, 02:26 AM
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Lampion
Sewer Sleg
 
: Apr 2001
: Brazil
: 714
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Lampion  (11)

Hello, Eibu-san, I like your ideas a lot, keep them comming!

I think that the main goal of gameplay is to make controls simple enough so that you can play the game easily with a control pad, and on the other hand, making the A.I. of the game powerfull enough, to handle the more complex aspects of the game.

I'd like to see the status system and the emotion system more explored in future games. I think they are great concepts that can make your gameplay experience a lot more complex and entertaining, by enhancing the characters relationships.

A good example of easy control versus powerfull AI is gamespeak. Your gamespeak system sounds cool. It keeps simple and somewhat superficial (we don't want Abe to discuss philosophy through Gamespeak) and yet funny and entertaining.

Lorne Lanning always talked about Gamespeak complexity in his early interviews, so I believe that we're gonna see that easy control versus complex experience I mentioned above, providing that the AI system can be enhanced to handle this complexity.
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