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Originally posted by LuxoJr
1. You can probably spot that I'm not a big FF fan, and I haven't played the Xbox jetset game, but this goes back to what I said before - after 22 hours how deep was the message you'd received, compared to watching, say, 90 minutes of Blade Runner? Games like Black and White can hint at a moral structure, but the message from the gameworld is restricted to the fictitious environment they create.
2. Problem is, they're designed to be games, not films - and designers haven't blended the differing elements of these mediums yet.
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1. I didn't like Blade Runner and I don't really remeber much of it.
2. Why should they 'blend' games and films?