This is about whether or not under 17s should be allowed to play 'violent' videogames.
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Originally posted by LuxoJr
1. Anyway, I still think the issue isn't about games having some sort of deep and meaningful subtext.
2. No game has done that yet, and probably won't for a while until some company hires a proper writer on the same salary as their texture artists.
3. Oddworld might have had an impact if it'd become a film, but since the games are just simple platformers you can't expect a few clever product titles to make people question corporate power.
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1. I disagree. I think many-a-game have meaningful subtexts. Take Final Fantasy VII for example. It has a pro-planet subtext. This is felt throughout the game.
2. There are now script-writing firms who write scripts for videogames.
3. They hardly had much of a message though, did they (AE and MO didn't). After just over 22 hours of playing FF7, I can confidently say it has MUCH more of a message than AE or MO did. And so did JSRF.