Bleah, not Wagner James Au. That guy's such a faerie git.
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Saving democracy sometimes means having to wade toward the shore, while fascists unload hell on you from the beachhead. Which means you usually get killed. But you make that run, again and again, because the goal is worth all those lives you lose in the churning sea.
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Anyway, I still think the issue isn't about games having some sort of deep and meaningful subtext. No game has done that yet, and probably won't for a while until some company hires a proper writer on the same salary as their texture artists. Oddworld might have had an impact if it'd become a film, but since the games are just simple platformers you can't expect a few clever product titles to make people question corporate power.
MGS bludgeoned the anti-nuke policy over you again and again...to the point where you just wanted that Russian broad to shut up about Kosovo so you could get back to killing rats and using ketchup to escape from a prison cell. You get the idea that Hideo Kojima knew that nukes were bad and just entered those two words into google and scripted the results.
I think this summed it up best:
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"Doom" co-creator John Carmack recently announced, "We're doing entertainment. Saying it's art is a kind of sophistry from people who want to aggrandize our industry."
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