thread: Hopes For Me
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  #14  
06-15-2002, 11:58 AM
Gluk Schmuck's Avatar
Gluk Schmuck
Not living with Max any more
 
: Jul 2001
: Sheffield, UK
: 2,874
Rep Power: 26
Gluk Schmuck  (11)

Better camera:

  • Less intrusive. I don't want the camera to change position half way down a ladder.
  • More camera controls. I want to be able to look through Abe or Munch's eyes, like in Spyro. It's really annoying when a bit of scenery is in the way of the camera so I can't see what's in front of me.


Better graphics:

  • Longer draw distance. Halo: no draw distance, MO: 10 metre draw distance. People have shot Covenant from several thousand metres with the sniper rifle. Mudokons can't see sligs more then five meters away.


Better collision detection and AI:

  • Don't walk into that door frame, mudokon! Yes there is something to do, you idiot!
  • On the very first level I noticed part of Abe vanish inside a wall. Where'd his arm go?
  • I'm standing five metres behind a slig and then I say 'kick some booty' to my mudokon cohort and the slig doesn't notice me until his low-poly booty is being kicked by a stupid mudokon. Sligs can hear you in AO/AE, did their hearing aids break?


Better gameplay:

  • The gameplay could easily be improved by including most of the things in the old demos.
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