Better camera:
- Less intrusive. I don't want the camera to change position half way down a ladder.
- More camera controls. I want to be able to look through Abe or Munch's eyes, like in Spyro. It's really annoying when a bit of scenery is in the way of the camera so I can't see what's in front of me.
Better graphics:
- Longer draw distance. Halo: no draw distance, MO: 10 metre draw distance. People have shot Covenant from several thousand metres with the sniper rifle. Mudokons can't see sligs more then five meters away.
Better collision detection and AI:
- Don't walk into that door frame, mudokon! Yes there is something to do, you idiot!
- On the very first level I noticed part of Abe vanish inside a wall. Where'd his arm go?
- I'm standing five metres behind a slig and then I say 'kick some booty' to my mudokon cohort and the slig doesn't notice me until his low-poly booty is being kicked by a stupid mudokon. Sligs can hear you in AO/AE, did their hearing aids break?
Better gameplay:
- The gameplay could easily be improved by including most of the things in the old demos.