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06-14-2002, 12:07 PM
TheKhanzumer's Avatar
TheKhanzumer
OIPT Vice President
 
: Apr 2002
: Nearish to Seattle, Washington
: 1,048
Rep Power: 24
TheKhanzumer  (15)

There is no doubt that the indoor environments of MO were very good. They were incredibly detailed. The only problem with the levels, like Mac said, was that they were usually designed like "puzzles". I hope that in future games the levels will be more expansive, with rooms and platforms and stuff that dosn't need to be there for the game but is anyways. But this isn't to big of a deal, the indoor MO levels still rocked.

The outdoor levels on the other hand... need help. Every place I went looked exactly the same! And the foggy cliffs? Terrible. There are more creative ways to prevent a player from walking away from the main area. I want the outdoor levels to look more like the ones in AE and AO where the backgrounds actually look like they go somewhere. Slig Barracks is a good example, in the distance you could see countless crappy tents for the sligs living there. Like I said, in MO the outdoor levels needed more variety. And it wouldn't be to hard. Some desert, some forest and areas around new factories would be surrouned by tree stumps.
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