thread: Problems
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  #28  
06-09-2002, 07:45 AM
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Alcar
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: Nov 2001
: Sydney, AU
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:
Originally posted by Sydney
The humour is what put me off in Munch's Oddysee. Oddworld's image also seemed to change drastically with MO, everything being bright, colourful and candied. I'm sure there's a new audience who appreciates this combination, but most of the fans of the earlier games seem to have moved on. (1)
1. Not completely, but as the saying goes: "New times call for changes" or something like that :P

:
Originally posted by Gluk Schmuck
You have more of an idea than Alcar. He seems to think the game is a strategy game in which you can choose what you do.(1)

Pay attention, Alcar: MO is not a strategy game and it is entirely linear. So linear that the only choices you have are which slig to possess and which intern you want to drop an explosive on first.(2)

Another problem with MO: The mines respawn! It doesn't make any sense for the mines to respawn...
AND since you can pick up a lot of things, why can't you pick up stones and then throw them at the non-respawning mines? (3)
1. How can you be the judge of what strategy is or isn't when it is simply based on MO's predecessors, AO and AE.

2. In the end every game has linear points, hmmm...take Halo for example you must defeat or pass certain things for you to continue on. MO has you do strategic things to get to these linear points on the game. You can not have a completely non linear game. Well, not at this point in time.

3. Sligs respawn in AE, it don't make sense but it is very funny and stupid at the same time, something which makes Oddworld very odd indend.
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