I don't know who sugested this but I thougt it was a realy cool idear.
The game could be linked to an internal clock set this clock befour you start playing. so when you play in the evening its evening in odd world, and when you play during the day its day.
This micht bring along a few interesting posebiletys. you have to wait til evening befour you can bring into action your plan of sneaking into a factory. Mean while you can do some other helpful things like rounding up some mudoken volenteers, helping out with rain making.
Serten game goals wil have to be acheived befour you can progres to the next level but there schould be an element of choice. Like first i go and make some trees grow so the natives will be happy and willing to help in my quest. Or you can decide to try and ask around first if there is any boddy willing to help. Then you can stil decide to go and make rain if you think you dont have enoug people. Or you can go around and ask some warrior what you have to do to convince him to come and join the quest. He micht tell you he needs a new spear or something you can decide if its worth your effort to get a new spear for him or if you got enoug people to do so already.
This kinds of quests wil keep you bussy til evening and you can go and try to break into the factory. Or you wait til 8.00 when the guards change schift. Youl be able to get in even when you dont wait for that time or go in later but youl need more help to do so and you will encounter more resistance.
Etc Etc (I'm ramblin agean)
so thats my 2 cents
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