thread: oddworld darker
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  #5  
05-26-2002, 07:43 PM
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TheKhanzumer
OIPT Vice President
 
: Apr 2002
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TheKhanzumer  (15)

Although the wilderness areas of MO have their place, I think they should be mostly replaced in future games by darker, more necrotic areas such as caves in swamps. It is hard to remeber what you are fighting for (freedom of slaves and livestock, an end to animal cruelty and deforestation) when you continually stop to look at the pretty glare mark from the sun. In AO and AE you were continually reminded of the decadence of oddworld while traveling through factories, barracks and caverns but in MO you forgot about it.
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