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  #23  
05-26-2002, 11:09 AM
LuxoJr
Howler Punk
 
: Apr 2001
: Australia
: 329
Rep Power: 24
LuxoJr  (10)

You know, scripted conversations have been done to death in FPS games, but never - ever - in a platformer. It could have broken up the superficial atmosphere that infects most games within this genre.

OI could have made NPCs an integral portion of the experience. Mudokons slacking off on the job, getting beaten or pushed around. Sligs going up to glukkon supervisors to ask for work breaks, or abusing slaves. Show the relationship between these classes (sligs taking out their own treatment by superiors upon slaves) - don't just make them game objects.

Link the cutscenes and the actual gameplay - Abe is a complete klutz in FMV, but an Olympic athlete in the game itself. Have running gags that link these elements (like in NOLF) together. Fix the camera lag.

/rant. Sorry.
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