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  #15  
05-23-2002, 04:33 PM
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Wil
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I don't mind SpooceShrubs. I just don't want them to be part of the Gameplay. 3D offers a whole new dimension for Abe to go, so you'd think the puzzles would get a bit trickier - but no they're all about speed, strength and timing of jumps, no 'what happens if I pull this lever...oops'. And so we get SpooceShrubs which are really horendous.

And Abe's flip-jump. There was a bit hoo-ha at OWI Studios about how Abe's jumping could be implemented in 3D. Seems strange that they came up with something so silly. If I press the jump button, I want Abe to do his little hoist-type jump. That way we can bring back the platforms of the Abe games and do away with those terrible cliffs in the wilderness.

And I still don't expect Abe to flip while doing a running jump. Make sure that's in the thing, even if it is just an extension of what Sal said.
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