The spooceshrubs seem particularly pointless because at any point in the game where you need spooce, there is plenty to be had, and of course you can always grow more by chanting.
I don't remember anywhere in MO where I had to think about conserving spooce because I would need it later where I couldn't collect it. Also, you start each level with none.
I think the biggest improvement would be recreating the darker, more mysterious feel of the outdoor levels of AO and AE. The indoor levels of MO seem suitably industrial, and I've enjoyed the gameplay a lot. Sure, it's a completely different game than AO/AE, but it's still fun.
Edit: By the way, I'm not sure you'll need to e-mail OWI. I've gotten the feeling that Alf keeps close tabs on the Oddworld Discussion forum, and it's also my sense that he's looking in particular for things that we like and things we don't like.
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Last edited by Doug; 05-21-2002 at 05:16 AM..
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