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  #12  
05-18-2002, 01:30 PM
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mokho
Zappfly
 
: May 2002
: ROME , ITALY
: 9
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mokho  (10)
Happy OK I SEE : I'LL EXPLAIN BETTER MY IDEAS :-)

FIRST OF ALL THANKS TO ALL OF U FOR ANSWERING ME AND GIVING YOUR POINT OF VIEW ABOUT MY IDEAS.
THERE IS A SECOND REASON WHY I ADDED A REPLY : SOME OF U MISUNDERSTOOD MY OPINIONS .... WELL I KNOW BY MYSELF THAT THE MAIN REASON IS BECAUSE I DIDN'T ESPLAIN THEM VERY WELL IN MY FIRST POSTING ;-) ....I'LL TRY TO BE MORE CLEAR THIS TIME .
I DON'T DISLIKE GLUKS OR INDUSTRIAL AT ALL BUT I THINK IS FASCINATING TO MAKE A GAME THAT FOCUSSES ON THE WILDLIFE AND THAT SHOULD MAKE THE PLAYER ABLE TO TRAVEL TROUGH SOME DIFFERENT REGIONS ( LIKE SCRABANIA AND PARAMONIA IN OAO ) EACH REGION WHIT HIS " FAUNA & FLORA " AND NATURAL DANGERS LIKE PREDATORS , HEARTQUAKES , SNOW , VOLCANOES AND MORE .
I DIDN'T MEAN THAT U HAVE TO ROAMIN' AROUND AND SMELL FLOWERS I MEANT THAT U HAVE TO SURVIVE IN DIFFERENT HOSTILE CONDITIONS , SOMETHING LIKE THE UPCOMING LIONHEAD X-BOX GAME "AD" IN WICH U HAVE TO GUIDE A PRIMITVE TRIBE THROUGH PREHISTORIC PERILS .
I THINK THAT ODDWORLD'S DESIGN IS PERFECT TO FIT IN A GAME LIKE THIS, FINALLY I DIDN'T MEAN WITH "NEXT GAME" THE THIRD CHAPTER OF THE QUINTOLOGY 'CAUSE I THINK THAT QUINTOLOGY WILL HAVE THE FIGHT BETWEEN MUDOKONS AND THE INDUSTRIALS AS "GUIDE LINE".
MY IDEA IS TO MAKE A GAME THAT COULD GIVE MORE ATTENTION TO ODDWORLD'S WILDLIFE AS WELL AS COULD BE FUNNY MAKE A GAME THAT HAS IT'S MAIN SCENE IN GLUKKONS ORIGINAL PLANET ....... I HOPE I WAS MORE CLEAR NOW LET ME KNOW YOUR OPINIONS AND THANKS AGAIN
CIAO :-)
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