It´s a hard critic, but I think he don´t tell us nothing, I don´t know yet. In the last screen shots we can be a lot of the game´s gameplay and I saw the game would be like the 2D gameplay. I personally waited some innovation, but now I see not will be.
In some things I think like Vincent:
"...but the overall structure is more akin to a puzzle game than a platformer or adventure. "
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------- I personally thinked in a more adventure focus game.
" If you snuck onto an airship to get into the Vykker floating lab, why not make that a level of a game instead of a cutscene after you finish another unconnected level in a factory? If you take out a factory by sabotaging it, why not make that a part of the game instead of a cutscene after simply reaching the other end of a level? "
" but there's just not the variety that was hinted at in the original demos of the game, and there's no exploration of other unique environments like the forest briefly shown off in the early moments of the game."
"you'll be disappointed if you're a fan of the series like I am, and expected to see all the initial objects from the first demos in the game itself, like seasons, flying ships, being able to change the environments dynamically by your actions, and so on. "
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------ I was waiting this environmnets changes too
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------ And the gamespeak seems a more little than in AE ( this for me are incredible )
By the end, like in the rest of the life all have light and shadows, and we don´t have to deny it.
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I will love this game,we will love this game, sure. But in added I hope the game could be a great success. I hope can be.
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