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Some bugs even make full pacifist runs impossible to do
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Full-pacifist run doesn't seem to be possible by design. At least not a save-all full-pacifist run. There are moments later in the game where there's no option to proceed and save the mudokons other than by killing sligs.
The story-telling and level design makes me think that the idea of sligs weighting in on the quarma was abandoned about half-way through the developement.
I've tried sparing every other slig at first but by the end of the second level I decided that it's far too tricky and isn't worth it. There have to be necesssary victims
P. S. I think OWI should release a toolkit for Soulstorm. I'm sure there still are fans that would be more than happy to polish the game for them

And create their own levels.