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I was ok with the save system in NnT, although if the saws and UXBs weren't difficult to deal with, I'd have preferred a checkpoint system like AO's (but maybe a bit more forgiving...). I don't think Quicksave is a terrible idea, but I do notice that because of it I tend to be a little less cautious in AE, although some sections are hard to pull off even when I've figured them out and I think they do warrant the QS.
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The hardest one - I didn't like the idea of having "health", it seemed a bit too forgiving for a game that I felt was about precision. I struggled to come to terms with the lack of a grid for the same reason, because I felt that it made my movements less reliable/predictable, but I might just be a bit old-fasioned.
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To me the fact that even after getting through a section it's similarly as hard, is a sign of little to no player progression

The lack of satisfaction that you've gotten better at the game and it no longer possess a challenge for you, even though it seemed hard at first.