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The hardest one - I didn't like the idea of having "health", it seemed a bit too forgiving for a game that I felt was about precision. I struggled to come to terms with the lack of a grid for the same reason, because I felt that it made my movements less reliable/predictable, but I might just be a bit old-fasioned.
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I get this, I played the game on the hardest setting for the same reason. It felt wrong that you could get shot a few times and survive on lower difficulties, but I really loved that they gave a variety of options more than anything.