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Or completely overtook the main protagonist's spotlight. In MO, it felt more of Abe's game than Munch's (at least to me) since you were most likely to use Abe instead of Munch due to how slow and lacking in mobility/defense the latter was, the enemies were mainly sligs/glukkons with the vykkers/interns only appearing in about 4 levels in the entire game.
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Which again was mainly an issue with production schedules drastically cutting the amount of content the game was meant to have. Had OWI had more time to develop for the Xbox, not only would we have gotten more Munch gameplay in the form of actual underwater areas, but likely a more focus on Vykkers, Interns, etc as well.
I realize that Lorne is trying to play safe, considering how long it's been since Oddworld was really in the picture, but IMO at least, there is such a thing as playing it
too safe, and I just don't feel like his original vision for the Quintology should be altered by something as superficial as nostalgia.