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  #18  
06-16-2019, 04:46 AM
Admiral Zaarin's Avatar
Admiral Zaarin
Thudslug
 
: Aug 2007
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I've already posted in another topic but will repeat myself here. I have nothing against the new gameplay features but there's one thing that I didn't like in N'n'T and I see it in these trailers, again. I'm talking about the visuals, namely about the amount of flashing and shining lights. There are so many of those lights that the level starts to look like a Christmas tree. Those neon lights going from the levers to the machines they activate can be easily raplaced with wires and it would've looked much better. Same goes for the lightnings shooting out of the teleporter doors (the idea of the teleporter doors is very reasonable though). The less of those flashing lights - the better. Speaking of the neon signs, I'd keep them to the minimum. Good-old painted signs and boards with paint peeling off from rust are much better.

You can see how much effort the devs are putting in the details of the environment but for now there's one thing missing regarding that traditional grim and shabby Oddworldian atmosphere, at least for me. I had the same feeling when I played N'nT'. Everything was great regarding the details but the style was off in terms of lighting and the amount of indication lights flashing or glowing way too brightly (at grinders, levers, trapdoors, ledges etc). The levels looked overall too bright.

Also, I agree with the above posters about the pace of gameplay being somewhat too high.

I hope that the developers will tweak this out later and everything turns out just right. Anyway, I look forward this game. Hope it turns out good, especially story-wise.
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Last edited by Admiral Zaarin; 06-16-2019 at 05:14 AM..
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