Oh Oddworld Inhabitants, why are you so conflicting?
It's super exciting to finally see some moving footage from Soulstorm. The characters look great and have some actual personality this time which is good. And just like with New 'n' Tasty I feel like they're pushing the graphical capabilities of the Unity engine to their max. And yet somehow, despite all the criticism on NnT's complete overuse of bloom and lens flare and all that other nonsense, here we are again with the exact same bullshit. The entire cut scene is covered in lens 'dirt', and there's bloom all over the place. It's completely unnecessary and does no justice to the amazingly modeled characters.
Then, the animations. I like them, they're fluid and 'cinematic' for lack of a better word. But then we again venture back into bad habits with this comically intended wide eyed Toby shit that actually manages to nearly break the character model. That part of the scene needs to be cut out entirely, it's THAT bad.
It's a great scene, but it makes some really weird mistakes that I hope get polished. Drop the bloom, drop the lens flare, drop the weird comedic undertone. Soulstorm was going back to Oddworld's darker roots. Please stay there. Comedy can be weaved in through dialog. We don't need cartoony wide eyed characters screaming "FASTERRRRRRRRRRRRRRRRRRRRRR" to convey some terrible attempt at comedy or something.
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