@AbeAbAndAbbey
When you’re running, the game will check to see if the jump button is held down at each grid space boundary. So if you press down the jump button just after abe has passed the beginning of a gridspace, and release before Abe has reached the end of this gridspace, abe won’t jump because the button isn’t being pressed whilst passing the boundary.
That’s just how the game has been programmed.
The solution is to hold down the jump button until you visibly see Abe jumping. This is something you would naturally do if you’ve played the games through a few times and gotten used to the controls. A long-time player wouldnt consider this an issue.
The game could have been programmed to accept the jump input and carry out the jump at the start kf the next gridspace regardless of whether the jump button is still held or not... But it wasnt... and that’s not really a huge issue.
The gamespeak issue with the PC version of Oddysee is obviously a bug created during the PC ports debelopment.
Last edited by AvengingGibbons; 12-24-2018 at 11:11 PM..
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