I want to know how the gameplay of AO was decided. For me it's the best aspect of Oddworld but I know that Lorne's entire focus is on telling a story rather than making a tightly designed videogame, and his experience prior was all in film iirc. So I wanna know how they decided on the style of gameplay and how it ended up being so well designed by a guy who wanted to make movies more than anything.
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all Meechmunchie did by trying to troll me was distract from the fact you all have no regard for Hetro or their rights at all, none.
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- EVP_Glukkon/Oxide
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