My favourite location is the stockyards/free-fire zone, without a shadow of a doubt - it's the most distinctive moment of all of the games, as far as I'm concerned. The way the pollution dissipates into a clear blue as you move further from the factory is beautiful, and the music is a great accompaniment.
That said, I also like Bonewerks - the daunting vastness of the mill, and the piles of bone-dust. You can just smell the walls' plaster mixing with the residue of bones, lingering in the air. Great artwork, evocative of so many vivid sensations (and the sound of ground up bones rolling down chutes and the clanging machinery in the soundtrack is a great touch).
The paramites were my favourite animals. As you say, I love the dynamic, and I like their craftiness (the way they lead you to the pack to savage you). It makes their puzzles a bit more interesting than the scrab puzzles, which were basically just a matter of finding the levers and wells, planning your route, then running like fuck.
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A man walks into a zoo. There's nothing there but one dog. It was a shih-tzu.
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