thread: Worst game?
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08-01-2018, 06:09 PM
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MA
DOES NOT COMPUTE
 
: Nov 2007
: shit creek
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Men of War has some phenomenally bad voice-acting. This is largely due to it coming from a small Ukrainian company, which is sort of forgivable. But the game itself isn't even that good. It runs pretty badly on most computers, control of units is fairly erratic, most armored vehicles cannot be trusted to do anything useful without manual control. The physics engine is especially frustrating, with tanks being able to push over trees but finding small rocks completely impassable. Balance isn't great either, with a clear upper hand going to the Russians, who sweep the field with their better tanks and better elite infantry. One might think standard infantry and artillery would be their foils, but artillery is so hamstringed by absurdly short range that it hardly makes any difference and standard infantry is only marginally cheaper so you may as well not bother. This was a game I put a surprisingly large amount of time into, thinking I could master it and then trying mods that allegedly fixed the game. It became quite clear to me that the game was beyond fixing though, so I haven't played it in nearly a decade now.
that reminds me of Medal of Honor: Airborne. for a start it was frustratingly tough, even on a lower difficulty setting. i also don't understand how dying in-game works. whenever i was killed i would be parachuted back into the action, but i'm still not sure whether the whole level started from the beginning again, or if it just continues from when you were killed.

the final straw for me was when i came up against a tank and found out that no matter where you hide, even if the tank can't see you, it will constantly fire it's cannon in your direction. just constantly. i like realism in FPS's and that just really fucking bugged me how unrealistic it is. you'd be hiding behind a wall, which isn't destructible, and the tank would keep firing at your exact position even though it can't see you, hitting the wall. so trying to run out of cover and throw an explosive underneath a tank that knows exactly where you are all the time is pretty hard, and fucking stupid. you had to time it so that you ran out of cover while it was reloading, and even then you only had a few seconds to run towards it, throw a bomb, then get back behind cover before it blew you to fucking kingdom come.

i raged over that a lot.

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I had this for PC. Jedi Power Battles for Dreamcast was the definitive Episode I game, this one was a bit shit. Clunky as fuck as you say, I never finished it -thin I got past Naboo or something, then called it.
i think i got to Tatooine and got stuck because i literally didn't know what to do next. i was looking for that junk dealer alien guy with wings from the film, i've forgot his name, but i couldn't find him. it's been years and years though so i'm probably recalling it wrong.

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Re. MO, fuck those cranes, I almost forgot about them. My favourite part of the whole game was the initial escape from the labs, and on replays, even that was a little bit laborious. In its themes, that game showed potential to be just as dark as AO, and you'd see very thin slithers of that between the cartoony stuff, but the gameplay was just flaccid and repetitive.
yeah i feel the same way. after the first few levels when you reach the middle of the game it gets really repetitive. it becomes a basic formula of:

1) start in a new area
2) save all the mudokons/fuzzles in that area
3) possess the head glukkon
4) get the glukkon to donate all their moolah to the Lulu fund
5) repeat

at the time i played it the only motivation i had to keep going, other than the fact i wanted to advance the storyline, was those spinning newspaper FMV's you'd get at the end of each level telling you what you'd done and how it affected the cartel.

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I liked that they covered pharmaceuticals in MO with the Vykkers, it felt like it made sense in respect to previous games in terms of theme (such as meat processing with RuptureFarms). But god whenever I think of how it played, I think of that stupid level where you need to drink expresso and then carry several Mudokons one by one through that path surrounded by big bro Sligs. That was fuckin duuuuumb
oh fuck, that level is burned into my cerebral cortex. i remember thinking at the time "is this right? am i supposed to be doing it like this?" while running back and forth like a lunatic, one mud at a time, because it just seemed like a really dumb solution to the level. it was basically 'pick up a mud and run like hell while being shot at'. really haphazard. not exactly skillful gameplay.
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