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06-12-2018, 08:35 AM
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Havoc
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Soulstorm was announced over 2 years ago, and the fact that there's STILL jack shit in terms of information or screenshots/trailers about the game is ludicrous.
This is a stupid way of putting it, so let me put it in a more nuanced way.

Soulstorm was announced in March 2016. The original release date was Q4 2017, or to take it broadly, December 31st 2017. Then, in April 2017, the release date was pushed back to "early 2018" or roughly Q1/Q2.

Early 2018 came and went and now the release date is pushed back again to 2019, period.

So while I can understand the frustration of seeing barely anything of in-game content, the question I'm asking is this. What the hell happened during development that caused the release date to shift by 2 full years?

If you're confident enough 1,5 year ahead of time to pin down a release date in Q4 2017, then either a decision was made to make the game much much bigger than originally planned, or something went insanely wrong. The release date has now been moved by a period of time that is greater than what was originally deemed needed to finish the game.

So, without pointing fingers or making assumptions, I'm just curious to know... why?
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