I think this is relevant to the conversation:
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When characters are damaged in Munch’s Oddysee, will they show signs of injury? For instance, say Abe wandered where he shouldn’t again and was shot. Even if he’s only holding onto life by a thread, will he still be able to run and jump at his maximum potential, or will he be forced to hobble around at a horrendously reduced speed? Just wondering.
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That’s one of the things that didn’t make the cut for this game. Look for some kind of visible damage in Munch 2. We have really cool concept art on one or our conference room walls. Right now, the thinking in the designers’ dungeon is that slowing down abe or munch when they hurt isn’t much fun, but they’ve changed their minds before…
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Ergo, don't be surprised if physical damage indication weaves its way into
Soulstorm or future instalments.