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  #209  
10-05-2017, 03:17 AM
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Shade667
Clakker Store Clerk
 
: Sep 2014
: Australia
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This is exactly right. Crafting/Inventory opens up huge amounts of ways to play the game and every encounter in the game, and that naturally affects the way speedrunners will approach the game.

I can't give too much away, but I can (I think) say that whilst saving Mudokons (and Sligs) will be one way to do well at the game, there are plenty of other possibilities to get the most out of Soulstorm and we're very aware that speedrunners focus primarily on one thing: time.
Omg I just remembered that Moolah is also a thing.Thats a whole other layer.
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