Key notes I found in the interview. Some were already known but were brought up again.
- Caddicarus has played the game. Says it's good given how early it is. (I mean obviously he wasn't going to say it was bad in Lorne's face, but thought I'll just mention it)
- The original design of SoulStorm goes all the way back to the 90s when developing Abe's Exoddus
- SoulStorm wasn't possible on the PS1. (Obviously)
- Lorne praises the Unity engine. Calling it "stable". Make of that what you will.
- SoulStorm is indeed a franchise reboot.
- Lorne was talked out of making Hand of Odd after a conversation with Bobby Kotick (Activision CEO) in an airport bathroom. Basically saying to Lorne "there is no future in RTS."
- SoulStorm is at the moment using some of New 'N' Tasty assets. Makes sense given it's the same engine.
- When asked about Scrabs, Paramites and other creatures from AE appearing in SoulStorm. He said SoulStorm will have fewer encounters with wildlife and will focus on Industry and the Mudokon Revolution.
-The Shrink has no plans to be in SoulStorm and is just remaining as a PS4 Theme. For now. Lore wise, The Mudokons at Rupture Farms went to the Shrink when they needed 'motivated' for work. (unsure if that was ever known or not).
- One of the reasons Oddworld Inhabitance stopped working with Just Add Water was because working on UK time was putting Lorne under a great deal of stress. Lorne even got Bell's Palsy after an intense amount of work and time put into NnT.
- Lorne is wearing Xavier's A Fan Art badge during the interview. Without a doubt the OWF's biggest achievement.
Last edited by Crashpunk; 10-04-2017 at 02:25 PM..
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