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  #144  
09-25-2017, 02:34 PM
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brechtos
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: Jan 2010
: Belgium
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brechtos  (61)

Loving the amount of personality that just spews out of those character renders!!

Probably as many here, AE is my fav of the 2 original sidescrollers. Not only because it had refined the gameplay but the environments felt so believable, detailed and fleshed out in terms of their design and atmosphere
If they can keep that wonderful vibe from the original games in there but with the quality level of the new characters... . I might need a new pair of pants. One thing is for sure though. Oddworld and it's story/lore is going to get a whole lot bigger and I couldn't be more excited for that.

After looking at the EGX talk a number of times now, it would seem that Soulstorm will start introducing us to the next levels of the food chain and as such a larger scale of gameplay perhaps? Or more layered type of gameplay?
Personally I'm getting fed up with every game seeming to have some form of crafting system these days. Going into menu's always takes me out of the experience, unless they are somehow tied to the actual game world. But hey, what we have seen now was prototype UI showing that they are exploring new types of gameplay for the franchise. It also shows that they are not afraid of mixing things up and that they are experimenting with all kinds of new ideas.

As it stands consider me intrigued, yet somewhat skeptical on where the game is going gameplay wise. But all we have to go on is a piece of prototype UI sooooooo ¯\_(ツ)_/¯.
Looking forward to seeing more. But I'm guessing it will be quite a while before we will be seeing actual game footage. The game is probably still in the very early stages of development with most of the work so far been put into pre-production.

Btw, did anyone notice that the new FeeCo Depot was actually called Comet Depot in that matte painting?
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Still waiting for that New 'n Tasty naming competition poster

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